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  1. #21
    GeorgeGFX's Avatar secret.club

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    Originally Posted by HellSniper View Post
    http://puu.sh/6s20A.png
    Archtype enabled, you no belive?
    http://puu.sh/6s26E.png
    Pictures without archtype & lightmap on, also for giving a scale indication.
    http://puu.sh/6s288.png
    http://puu.sh/6s2bq.png
    Looks good but could be confusing while playing on it especially when it comes to aim the enemy.

    >>> Credits to Sikk408 @ DevaintArt <<<

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    DDaggerDD (01-21-2014)

  3. #22
    StephanM's Avatar 🌹

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    Originally Posted by George View Post
    Looks good but could be confusing while playing on it especially when it comes to aim the enemy.
    That's what I said.. but I look this sort of "year 3000" look.

  4. #23
    Wucas Pls's Avatar Asuka Langley Soryu

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    Originally Posted by George View Post
    Looks good but could be confusing while playing on it especially when it comes to aim the enemy.
    How will aim be affected? On archetype players still are on maximum detail while everything else is very minimalistic. It will be extremely easy to see players. Just look at the last picture, the huge difference between the player and the map.

  5. #24
    GeorgeGFX's Avatar secret.club

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    Originally Posted by Wucas Pls View Post
    How will aim be affected? On archetype players still are on maximum detail while everything else is very minimalistic. It will be extremely easy to see players. Just look at the last picture, the huge difference between the player and the map.
    The colors itself are disturbing for the eye.
    That has to be tested first before releasing the map.

    >>> Credits to Sikk408 @ DevaintArt <<<

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    DDaggerDD (01-21-2014), SuperShotty (01-22-2014)

  7. #25
    Steff's Avatar Kira I am lonely &lt;/3

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    It looks very nice.
    One question, is it possible to hit the other spawn from your own base,
    because I don't know if that one wall is blocking it or not that would be a down side if it was possible.

  8. #26
    HellSniper's Avatar Mad Scientist

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    Originally Posted by notSteff View Post
    It looks very nice.
    One question, is it possible to hit the other spawn from your own base,
    because I don't know if that one wall is blocking it or not that would be a down side if it was possible.
    Unless you find a way to shoot through a wall, no.
    The wall indicating the spawns should be thick enough to shield splash damage.

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    Steff (01-20-2014), SuperShotty (01-22-2014)

  10. #27
    Freestyler

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    Meh.

  11. #28
    HellSniper's Avatar Mad Scientist

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    Originally Posted by DDaggerDD View Post
    Meh.
    If its so meh, you could do as i stated in previous posts and state things you think would make it better or even suggest a layout for a second/different map.

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    Steff (01-21-2014)

  13. #29
    slugheady's Avatar ୧༼***༽୨

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    Originally Posted by Wucas Pls View Post
    How will aim be affected? On archetype players still are on maximum detail while everything else is very minimalistic. It will be extremely easy to see players. Just look at the last picture, the huge difference between the player and the map.
    It'll be hard to navigate, makes me dizzy just looking at it.

    I think it's kinda lame to make an excuse of people using archetype so therefor you wont texture / design the map. You place some random boxes, mirror the map and thats it? I believe our develop team is capable of delivering something with much higher quality standards. I can imagine that people would like to play in the map regularly without going into CW mode, not just for practice but casual play as well. And not all of us play on archetype, if you put something out there at least make sure it's comfortable for every single user, not just a specific kind of group.

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    -AznNinja (01-22-2014)

  15. #30
    Banned

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    I actually think it looks good, you can keep the old archtype and add this one to it but:

    You can add different colours for the outline of the boxes, like we get to choose what colour we play on and what not, that's my suggestion

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