I want to see how much work I should put into these new archetype maps.
i step it up a notch and force a super high LOD bias
looks way better than just a high picmip
no reason not to improve the game's visibility as much as possible
I don't use it..... looks cartoony that's why.
Well there is a glitch in RealSpace 2.0 (GunZ's visual engine) that allows us to force some textures on all players, so we are planning on doing to really nice looking maps that are stripped to the bare minimum. Instead of having horrible looking textures, you would see the same thing as someone using a high detail'd texture setting.
yeah, i've noticed that time to time with custom maps and i just assumed the textures were somehow baked incorrectly (like some custom maps that sponsor a private server on signs & billboards). good to have its existence confirmed & noted as intentional.
i've always focused on the game play, not map aesthetics. although i can't deny some of the custom maps i've seen are beautiful (BB's private server with the first ever truly custom maps were amazing), i always prefer being able to play with quake graphics, but more importantly, i prefer being able to have that choice and i'm sure most gunz powergamers do too.
prioritize layout, not textures
only use arche type config to minimize lag when there is a heavely use of smoke grenades lol
Used archtype once in a while on my old computer, for my new computer I do not need archtype at all.
I use archtype not for the FPS boost it provides but because I find it easier to focus on my opponent(s) easier.
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