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  1. #21
    Dave's Avatar 1' or 1=1--

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    Looks very good, good job.
    It's a terrible thing, I think, in life to wait until you're ready.
    I have this feeling now that actually no one is ever ready to do anything.
    There is almost no such thing as ready. There is only now.
    And you may as well do it now. Generally speaking, now is as good a time as any.

  2. #22
    Juriën's Avatar :(){ :|: & };:

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    Originally Posted by Dave View Post
    Looks very good, good job.
    w0w dave gave compliment.

  3. #23
    Again's Avatar Fresher to Death

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    looks nice!
    Turn a GOLDEN boy into GREEN.
    Again4FM


  4. #24
    ZAIN's Avatar ʎlǝuol os ɯ,I

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    Originally Posted by King Haze View Post
    w0w dave gave compliment.
    i am the chosen one

  5. The following 2 users say thank you to ZAIN for this useful post:

    Izzat (04-12-2014), Wucas Pls (04-11-2014)

  6. #25
    Error 404 Not Found

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    The sword looks really sick man.
    life is like a miracle, but also a tragical.
    there are two ways to live, live as if nothing is a miracle and as if everything is a miracle.

  7. #26
    Sonji's Avatar Dapper AF

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    I like it, can I take it out on a date?

  8. #27
    Irahnik's Avatar xrahmaan.com

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    Originally Posted by iDonatorCadi View Post
    Not bad practice to make more and youll get better at making items :p


    on topic:

    i saw this elsewhere too. ya dun good man, as usual
    gunz UI/3D dev since 2010, fg dev from 2014-2016 - find me on your favorite music platform :)

  9. #28
    ZAIN's Avatar ʎlǝuol os ɯ,I

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    yeah on your favourite black server

  10. The following user said thank you to ZAIN for this useful post:

    Irahnik (04-12-2014)

  11. #29
    slugheady's Avatar ୧༼***༽୨

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    I don't want to be the bitch 'n all, but you can really cut some tri's / poly's on the moddle, especially if it's for game related topics.

  12. #30
    ZAIN's Avatar ʎlǝuol os ɯ,I

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    AFAIK, i've used every polygon to maintain either the model silhouette and/or UV's, there shouldnt be any polygon without purpose.

    this was only to practice my handpainting, and having extra detail on the model makes for great visual support when you have to paint in all the lights and shadows yourself. even so, this is still pretty low poly even for current-gen. and yes, if i wanted to i could cut down the tricount a lot, but that would cause texture stretching and loss in sillhouette (which wouldnt really be noticable in GunZ, anyway). but as it stands, no one has expressed their desire to put this in their server, so for now i'm not going the extra mile to lower-polify this.

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