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  1. #1
    Jianyu's Avatar New Member

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    TL;DR AT THE BOTTOM

    I propose there be tags for ping limitation based on the roommaster during room creation's ping, I'm pretty sure every other server has this already except this one.


    "Why would you want this if there's antilead?" For gladiator, antilead doesn't help. Antilead ruins gladiator, as gladiator needs some lead just for the way the gameplay is in general. Without it, recoils become 100% luck, and angles become unblockable; not to mention, things like massives because a 50:50 gamble purely. I'm pretty sure antilead is disabled for swordplay anyway, no? That could be another server I'm thinking of l0l.

    "but you can just kick them!" so they can come back on another character to spite everybody, because let's face it, people get upset when they're kicked from rooms. Not to mention, if you make a room with two 200 ping players in it, they won't kick each other for just having high ping; on top of the fact that you only get one kick.

    "But that'd limit too many people!" no, the way I propose it is: [P ###], where # would be how much ping the person can be. If they are 120 to the first roommaster, they get kicked/can't join. So you can pick-and-choose what demographic gets in (I'm not sure if that's the same way for other servers as I didn't play much of them, though I'm pretty sure most just work by ping to server)

    "Just name your room NA only!" http://imgur.com/a/bJxIq


    The population is largely foreign, sure, but there are also a lot of NA/EU who only want to play with NA/EU. When you put "NA/EU" in your title, that pretty much translates to "BR/SG" because that's all that join, either out of ignorance or being le epik trollerz XDDD. There's really no reason NOT to do this, as I'm pretty sure the NA/EUW players to others ratio is relatively in the favor of the latter, and it's not like they'll quit the game because of it as there are some that won't care still.

    Most players I've spoken to said they'd like it or not care, as there's no real drawbacks to doing something like this. I mean, even most other P2P/ping-reliant games have similar systems implemented. Halo CE, Halo 2 PC, CS 1.6-GO, Quake Live (ability to with premium), Dota 2 has server ping limitations, CoD 4 Promode, Urban Terror, etc.


    TL;DR

    There needs to be some sort of fix for, at least, competitive gladiator in terms of ping. Antilead was the fix for gunning, it doesn't work for gladiator as it needs to have at least SOME lag for sword mechanics to work properly. Just like antilead, this solution is OPTIONAL, it is also very flexible. It doesn't exclude any NATIONS, but high ping in general (including NA players with high ping) It has virtually no downside and is more practical than any other solutions proposed.
    Last edited by Jianyu; 09-01-2014 at 06:38 AM.

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    Ao (09-01-2014), xfailure (09-01-2014)

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