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  1. #1
    Kira's Avatar FGunZ E.L.I.T.E Member

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    title is funy becuz current maplist make u cry lik onion

    KEEP IN ROTATION


    Battle arena
    -pros lot of skill involved. gameplay seems to be nice in most cw's even tho theres some obvious cons to this map.
    -cons tunnels of the map are huge allowing for boring camp situations. the ledges on the topside of the map promote walking/potshot more than on any other map since you have a big view of the map and it's hard to get caught off guard.

    Factory
    -pros lots of skill involved, no real OP camping spots.
    -cons small map. not sure if it suits 4v4, 5v5 gameplay

    Town
    -pros fan favorite. one of the most played tdms map outside of cw. lot of skill involved
    -cons bunker very strong camping spot

    Mansion
    -pros Nearly symmetrical map. great clanwar map. lot of skill in playing it properly
    -cons underground/wine cellar area is boring/potentially, not being abused often though.

    Garden
    -pros Nearly symmetrical map. great clanwar map. lot of skill involved in playing it properly
    -cons blue team spawns downstairs. red team spawns upstairs. most people prefer to play on the outside area of the map. red team is much favored here. they can shoot the blue team as they go outside.
    potential fix: blue team spawn changed to also be upstairs.

    castle
    -pros good map. lots of skill involved.
    -cons cant think of any

    port
    -pros good map. lots of skill possible. has long range as well as close quarter combat.
    -cons blue spawn seems favored

    island
    -pros fun map to play. lots of skill involved in the part where people usually play.
    -cons frustrating for newer players that can't adjust to the weird angled surfaces found on this map. tunnels seem to be OP camping spots, you have lots of time to react to people rushing you.

    High Haven
    -pros great map lots of skill involved. upstairs seems like potshot heaven but potshotters can be caught off guard very easily because of the multiple entrances from the lower part of the map.
    -cons cant think of any


    REMOVE FROM ROTATION


    Prison II
    -pros great map if you're more patient than your opponent (sarcasm)
    -cons if you don't camp you are at an disadvantage. promotes boring gameplay more so than any other map
    examplur from early 2day


    Dungeon
    -pros none
    -cons map is mostly played in the big open hall with the pillars(looks like catacombs duel map). red team will reach this hall later than blue team and is at big disadvantage.
    the other first point of engagement in the map favors red team a lot. this part of the map hardly sees play though.
    pretty poor map overall. should be removed. if community misses the map you could recreate it with just the pillar area pretty much..



    all potential maps to be added to cw need playtesting to see how people will play those maps in cw and if they make for good gameplay.
    perhaps have an event where only potential maps are in the cw rotation so that they can see lots of testing. ask community for feedback

    POTENTIAL NEW MAPS FOR CW ROTATION

    Citadel
    -pros one of the newer official gunz maps, looks better than most maps. seems like it could allow for great gameplay.
    -cons both spawns potential boring OP camping spots especially blue team spawn. couple of weird invisible walls/unusual things (players will get used to this tho). maybe laggy for some players?

    Station

    -pros lots of skill possible in this map, somewhat symmetrical thus giving no side a clear advantage.
    -cons possibly some strong camping spots.

    CUSTOM MAPS THAT HAVE POTENTIAL IF CHANGED UP A LITTLE:

    canal town: too big, to free in where you will go and as a result the enemy can be everywhere, no real point of first engagement. makes hiding a big advantage. hide and seek has not been a part of cw gameplay. possibly frustrating
    scoutzknives : too small. certain parts of the map make for poor gameplay (the bases, the small hut on top of bases). leaves of the trees that block enemy vision while not blocking yours make potshotting behind them somewhat OP and/or boring.

    and;

    https://freestylersworld.com/showthre...?76998-CW-Maps
    all feedback he got was garbage thats y i even bothered to post
    since it would look to be a ****up and it is

    basicly 1 map I played the textures are pretty annoying (all black I believe? wtf this is not a color used in gunz maps and camping in spawns is OP as fck since their entry ways are so narrow

    also i didnt bother mentioning that weaponshop map since I wouldn't have thought the would add such atrocity
    super easy camp spots/too many spawns/small as ****

    wat you guys say about this update?
    Last edited by Kira; 12-20-2014 at 01:29 AM. Reason: some nob edit my title?

  2. The following 4 users say thank you to Kira for this useful post:

    Opeth (12-20-2014), Samurai (12-20-2014), Shino (12-20-2014), Sunfire (12-20-2014)

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