If it's in the game , use it.
Yes
No
If it's in the game , use it.
Remove it Because its Funny LOL
ING:
Appearence//Appearence
How about instead of removing it, make the gun actually make sense first. It seems to me the aiming is a big issue. People say you can easily pick someone off from across the map when scoping. And with the damage these snipers come with, no shit that's OP. But GunZ is a third-person game. Why give someone first-person aim in a third-person game ? Lol I've played a server that had third-person aiming with snipers. Thousand ****ing times harder. Why not just lower the damage a bit and add in third-person aiming ?
Eddie | Kiwi | Suiji
Bulbasaur (01-09-2015)
poll ended..... dave wont remove snipers.... all cries.... close thread
A few suggestions worth trying I guess...
a) Being able to equip only one sniper at a time. Period. Being able to have 6 chances for a 2 shot (even more if you spam ammo clips) is just ridiculous. In addition, this forces the high delay times of the snipers to actually matter as you need to precisely aim. Fk up the first shot? Too bad, wait the approx. 2 and a half seconds and fire another shot. Something with a sure-fire 100+ damage should NOT be able to be spammed. This method is the best way without actually touching the weapons directly and allow for a different secondary.
b) Though the physics on this one seems a bit dull, it's another way to attempt to try and balance them out. Having damage fall-off (Fancy term for the further the shot goes, the less damage it gives). I'd doubt anyone would be for this, considering a weapon such as a sniper would never have this kind of feature and the next issue being "Is this even possible to add on gunz?". But the idea is to make extra long distance shots damage less, to a maximum of a 50% fall-off (or any number that seems reasonable, but 75 damage still hurts) while keeping closer range shots even stronger.
I'm only throwing ideas, because obviously there's a border between Snipers and everyone else. To the point where they don't even wanna play against each other, which is just simple improper balancing. I suggest others making some sort of suggestion rather than "Nerf" because they won't do shit about it unless they get an idea or two running along. I only posted 2 minor possibilities, but hopefully there might be something better that comes along.
DDaggerDD (01-30-2015)
Well, the problem is the #1 strategy with shotguns currently is to run away while spamming them. But if you just run away, you make it easier for snipers to shoot you. Instead of changing, people keep fleeing and they just cry about it afterwards. Funny thing is, seeing how everybody jumps on any overpowered thing in this game, I recon shotguns are the OP ones ^^; but that's just me
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Eddie (01-17-2015), Trisha Tan (01-17-2015)
beat snipers in prison map with mines. dont remove mines #2015
Well, real spamming is what you do with shotguns, and what you can't do with snipers. In fact, before a nerf, I think they should be un-bugged. Currently if you're too fast, the second shot will not shoot. It will still trigger a delay though. As far as damage fall off, you realise that's exactly what shotguns are right? high damage up close and low damage farther away. But they do just as much if not more than a sniper up close, have spread in case of a miss, are nearly impossible to miss with, spammable and have ridicoulous ammo clips. Shotguns with the damage fgunz has used to be called avengers and had 2 ammo. Talking about balance....
It has nothing to do with weapon balance, the only thing is people only run away from each other while spamming shotguns; if you don't believe me, just try to go S against someone who does B. They will run away, literally back pedal and shoot because they are scared to get close. Now put that same attitude vs a Sniper, it doesn't work just as well. But since people can't think of anything else or can't accept that they aren't the uber-mlg-prozz they thought they were, they blame it on the weapons and cry some more.
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