- Separate Swords/Daggers into their own boss quests. One boss = Katana/Lsword Another boss = Dagger/Long dagger(remove speedy)
- Remove the chance of a boss dropping a level 0 item, so 1 will be the lowest possible ilevel to receive.
- Have page quests drop items with levels(possibly not weapons, but an item that is only valuable if you sacrifice them? maybe a single hand pistol LOL)
Ex: Page 13 1-5, 25 6-10, 41 11-15, 65 16-20.
- Buff 41/65 Page monsters at least double and at the most triple/quad their HP/AP to make it difficult to obtain 11-15/16-20 sacrifice drops.
- Add a custom Page quest(maybe Page 75? with the usual 5 rounds) that's REALLLLLLLLLLLLLLLLLLLLLLLLLLY hard, even for people with high level/tier weapons and have the npcs drop random leveled sacrifice items. higher = less chance of getting. and lower = higher chance of getting. Maybe make it a gamble type of thing where the npcs will drop anything from 1-50 but getting anything over 25 is like a 5% chance and getting 26 27 etc will have lower and lower chances all the way till 50 or whatever number you think is reasonable.
- Add the ilevel/rarity to the item name when it's dropped to add hype upon the drop happening. LOL.
Idk if these suggestions are good, but if so, i'll think up more. ;3