For the New Questing thing, can the Room leader get all the items, it's annoying to ask "Who got the item" and having to rejoin the room to sacrifice.
For the New Questing thing, can the Room leader get all the items, it's annoying to ask "Who got the item" and having to rejoin the room to sacrifice.
mhmm to be able to manage a clan even if you're an admin on the website (but manage as being able only to kick members and change emblem).
Fix the old recs bug.
Raise a bit the Exp Rate in cws.
add more sgs (donors and non donors).
How about a rare drop from a difficult boss that can increase the items slot by 1 in quest mode only.
For example a "hat of luck" that can increase your item slot by 1 so you can have 2 ammo packs and 1 hp pack. Of course it'd work in quest mode only and should be like an iLevel 30 drop.
Also, could the NPCs have a chance to drop an item? Maybe around 2.5% - 5% depending on the level.
cn you PLEASE make an opting of a ping limit? these br's fck up the game so much
YinStyle (03-01-2015)
Donation sets/avatars that actually look good. Similar to back in Ijji, people were willing to pay for clothes partly for the aesthetic appeal and to look different from other people.
Make a new Quest Page so stuff are more challenging for instants page 81 more NPC and more rounds for each map.
Jonathan pls (02-09-2015)
What about linking the ingame chatroom with the chatbox in the forum (or a new tab inside it) or an IRC channel that people can use when they dont want to be ingame.
just a suggestion that not many people would use
YinStyle (03-01-2015)
- Separate Swords/Daggers into their own boss quests. One boss = Katana/Lsword Another boss = Dagger/Long dagger(remove speedy)
- Remove the chance of a boss dropping a level 0 item, so 1 will be the lowest possible ilevel to receive.
- Have page quests drop items with levels(possibly not weapons, but an item that is only valuable if you sacrifice them? maybe a single hand pistol LOL)
Ex: Page 13 1-5, 25 6-10, 41 11-15, 65 16-20.
- Buff 41/65 Page monsters at least double and at the most triple/quad their HP/AP to make it difficult to obtain 11-15/16-20 sacrifice drops.
- Add a custom Page quest(maybe Page 75? with the usual 5 rounds) that's REALLLLLLLLLLLLLLLLLLLLLLLLLLY hard, even for people with high level/tier weapons and have the npcs drop random leveled sacrifice items. higher = less chance of getting. and lower = higher chance of getting. Maybe make it a gamble type of thing where the npcs will drop anything from 1-50 but getting anything over 25 is like a 5% chance and getting 26 27 etc will have lower and lower chances all the way till 50 or whatever number you think is reasonable.
- Add the ilevel/rarity to the item name when it's dropped to add hype upon the drop happening. LOL.
Idk if these suggestions are good, but if so, i'll think up more. ;3
Colour (02-12-2015)
voting map system for cw.
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