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  1. #1
    Grascen's Avatar Original Elite

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    I vaguely remember a time where I was mentioned on these lists.

  2. #2
    zefard's Avatar New Member

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    We are looking at the best D-styler within the current meta which consists of pure aim with little need to take movement into consideration. Both K style and D style in the meta concentrate around aim. We make assumptions about who the best D styler is when someone can pick up a dagger and use basic D style moves like Blink and Yo-yo and still win games over someone who knows every d style move.

    How do we determine the best d styler when the current meta consists of aim. Just like backwards said anti lead has ruined top level d stylers potential which makes it hard for us to come to a conclusion about who the best d styler is currently.

    In a fight between two D stylers who know all moves how do we come to a conclusion to who the best D styler is if one performs a blink shimmer and the other performs a yo-yo. Both of these moves are useful, however what would determine which one of them are better? we can't just by looking at who won because the person who got the most shots out with the better aim would clearly win.

    For now until lead comes back competitive play between top tier D stylers come to a stand still.

    -zef

  3. #3
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    hey hey, anti-lead diminished the top levels of k-style too ya know!

    =)

  4. #4
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    Originally Posted by Suggestive View Post
    hey hey, anti-lead diminished the top levels of k-style too ya know!

    =)
    d-style was heavily reliant on ground-based evasion and melee range traps/aggressive stab approaches; these two aspects were the only places where daggers had a real advantage against katanas. both of these things got a heavy indirect nerf from anti-lead. straight-forward evasion basically can't work anymore because you no longer need to read the opponent's movement to hit them, while creating and maintaining melee pressure is much more difficult because it's so easy for the opponent to PB you multiple times when you try to get close.

    meanwhile, blocking has become a much more important tool for avoiding damage and it's basically preserved k-style's potential for melee even with antilead. furthermore, k-style air movement is perfectly suited for the anti-lead metagame where positioning and cover have become much more important than just moving fast. the skill cap has certainly lowered but the change hasn't necessarily hurt k-style, it merely sidegraded it and made it more boring.

    tl;dr: d-style has lost all of its advantages due to evasion in general being nerfed. d-style is just a redundant fashion statement now and there's no longer a reason to use a dagger.

  5. #5
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    Originally Posted by Backward View Post
    the skill cap has certainly lowered but the change hasn't necessarily hurt k-style, it merely sidegraded it and made it more boring.
    I too like to increase my post count silly gurl.

  6. #6
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    Originally Posted by Suggestive View Post
    I too like to increase my post count silly gurl.
    well yeah lowering the skill cap obviously sucks for high level play but i was speaking from an effectiveness standpoint. k-style is still just as strong and important as before, just in a lamer way.

  7. #7
    zefard's Avatar New Member

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    Originally Posted by Backward View Post
    well yeah lowering the skill cap obviously sucks for high level play but i was speaking from an effectiveness standpoint. k-style is still just as strong and important as before, just in a lamer way.
    Indeed D-style was heavily based around evasion. Due to anti lead k stylers can keep those aerials up so we don't have that melee pressure anymore whilst still getting easy pb's on us. With anti lead we need to be able to at least keep those d machines up when possible but even then its way to easy for pbs to the face also because of the advantage of k style aerial we cant use much melee.

    Due to the flaws on d style like delays before firing your gun after a shimmer, delay before you can move or shoot after an aerial, Performing a slingshot and wider hit boxes on blink and yo-yo etc. Those delays make it even harder on anti lead because we cant get our shots out as much as k stylers can + with no evasion we are taking free shots whilst giving out no shots. The blink and yo-yo hit boxes are an obvious flaw in anti lead making it way too easy for us to get hit. The flaws that were already in D-style became even more of a problem within anti lead.

    Taking all the flaws that we already had in D style into consideration on top of the extra flaws anti lead gives us makes competitive play for d stylers kinda useless.

    K style however hasn't really been put at a disadvantage just like backwards said they still have all the utilities they need to fight and make the plays that need to.

  8. The following user said thank you to zefard for this useful post:

    DDaggerDD (04-29-2015)

  9. #8
    SaintSnow's Avatar im Nuuuup

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    well i dont understand a thing about D-style
    iLove iDots for gifting me 150 coins

    Special Thanks to GHTEndo

    Thanks to Lunethz

    King

  10. #9
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    To add onto this new topic: it is because styles and their efficiency are relative. K-style was always popular for being more versatile, and anti-lead emphasized that versatility (e.g. being able to shoot while evading + moving in air). On a different note, E-style arguably improved with anti-lead. So, there are naturally pros and cons across the board. I do agree as I said before that d-style has gotten a lot weaker on anti-lead. There is very little benefit to "poking" now...for how costly it can be to try. A similar thing can be said for those that like to melee with swords although because of k-style's versatility it can be worked around a little.

  11. The following user said thank you to Suggestive for this useful post:

    DDaggerDD (04-29-2015)

  12. #10
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    1.hellsguard
    2.DDdaggerDD
    3.backward.
    4.IDk
    5.vitalize

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