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  1. #1
    μ

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    Snipers

    Snipers are metaphorically the "ebola of fgunz" as quoted by several fgunz players. It's perhaps the most irritating thing when someone joins a TDM with a sniper and literally drains half your HP and all of your AP immediately.

    My suggestions on how to deal with them

    Increasing the time after a scope before you an shoot
    The previous "nerf" was completely ineffective. Snipers are still overpowered and used practically as a rev with 100% accuracy and 3 times the damage.

    Increasing the weight or adding negative HP/AP penalties (ty sonji for the idea)
    Similar to the 1 hit nades. Would make it much more fair when playing against different play-styles.

    Adding a [NSNO] tag which prevents snipers from being allowed in the room (similar to the [EX] tag)
    I don't understand why room-tag suggestions are being spurned in order for the next update. If it's because of there being an excessive amount, certain room-tags such as [KS] which practically no use uses should be removed.

    Pretty much the only con of nerfing snipers
    A handful of people saying they'll quit because of the nerf and a week later end up no-lifing the game again (yes fox i'm talking to you).

    Comparing shotguns to snipers

    The only argument I've seen is that "omg nerf shootgunz bcz yu can 3-shoot some1 witth them too."
    You can 3-shot someone provided you're right next to them, that also makes you susceptible to also being 3-shot as well. Whilst using a sniper, regardless of your distance to your opponent (whether you're across the map or right next your opponent), you can still shoot twice and kill them.

    I'd personally lean towards the room-tag option because it provides an option for the community instead of changing the entire mechanism of the snipers. Not to mention it's a lot easier.

    thanks for reading

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  3. #2
    Eeksdee's Avatar Best Asian Male Dora

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    No please
    #learnntododgethesniper

    Thank you and credit ~ GeorgeGFX


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    Koroshite (05-03-2015)

  5. #3
    Banned

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    finally a br who understands how cancerous snipers are wd shino i praise u for this

  6. #4
    Lexus's Avatar Hello!

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    No pls D:

  7. #5
    Satan's Avatar 야~ 기분 딱 조타!

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    Previous nerf was more than enough and i still think it was way too far. they coulda nerf the dmg of it not the QS.
    If this suggestion is accepted, its better to remove snipe from fgunz ever or to nerf delay of sg as well.
    there are so many qqers about this

  8. #6
    Freestyler's Senior

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    you could have suggested this;

    - completely remove snipers from the game as they are an extra weapons that were added to the game (the game would be pretty much balanced after that removal)

    + give refund to people who have bought donation snipers

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  10. #7
    Colour's Avatar PvE, because why not?!

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    Originally Posted by Shino View Post
    Snipers

    Snipers are metaphorically the "ebola of fgunz" as quoted by several fgunz players. It's perhaps the most irritating thing when someone joins a TDM with a sniper and literally drains half your HP and all of your AP immediately.

    My suggestions on how to deal with them

    Increasing the time after a scope before you an shoot
    The previous "nerf" was completely ineffective. Snipers are still overpowered and used practically as a rev with 100% accuracy and 3 times the damage.

    Increasing the weight or adding negative HP/AP penalties (ty sonji for the idea)
    Similar to the 1 hit nades. Would make it much more fair when playing against different play-styles.

    Adding a [NSNO] tag which prevents snipers from being allowed in the room (similar to the [EX] tag)
    I don't understand why room-tag suggestions are being spurned in order for the next update. If it's because of there being an excessive amount, certain room-tags such as [KS] which practically no use uses should be removed.

    Pretty much the only con of nerfing snipers
    A handful of people saying they'll quit because of the nerf and a week later end up no-lifing the game again (yes fox i'm talking to you).

    Comparing shotguns to snipers

    The only argument I've seen is that "omg nerf shootgunz bcz yu can 3-shoot some1 witth them too."
    You can 3-shot someone provided you're right next to them, that also makes you susceptible to also being 3-shot as well. Whilst using a sniper, regardless of your distance to your opponent (whether you're across the map or right next your opponent), you can still shoot twice and kill them.

    I'd personally lean towards the room-tag option because it provides an option for the community instead of changing the entire mechanism of the snipers. Not to mention it's a lot easier.

    thanks for reading
    That roomtag option wont help for all the trigger happy shotgun spamming CWers QQing about snipers that hit them from accros the map (still beats me how they shoot through all those walls without hacking though).

    Though the damage might need some decreasing yes. However do not add another scope delay on top of it or a roomtag solely for banning out snipers (if that would be done there should be a roomtag for every weapon to ban them out).

  11. #8
    Dave's Avatar 1' or 1=1--

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    It's impossible to satisfy both parties of the snipers "problem". We're not going to add any roomtags anymore though, neither are we going to remove snipers completely from the game.

    I'm not convinced to do any of the suggested things in this thread.
    It's a terrible thing, I think, in life to wait until you're ready.
    I have this feeling now that actually no one is ever ready to do anything.
    There is almost no such thing as ready. There is only now.
    And you may as well do it now. Generally speaking, now is as good a time as any.

  12. #9
    qais187's Avatar Junior Member

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    Originally Posted by Dave View Post
    It's impossible to satisfy both parties of the snipers "problem". We're not going to add any roomtags anymore though, neither are we going to remove snipers completely from the game.

    I'm not convinced to do any of the suggested things in this thread.
    Or add more delay when zooming, so people can't quick scope on close range. On this way snipers will be for long range and shotguns will be for short.


  13. #10
    μ

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    Originally Posted by Dave View Post
    It's impossible to satisfy both parties of the snipers "problem". We're not going to add any roomtags anymore though, neither are we going to remove snipers completely from the game.

    I'm not convinced to do any of the suggested things in this thread.
    Wasn't the same thing said about the [R] [IA] tags; -

    "Make a TDM without either [IA] / [R] if you don't like them"

    Sniper users can just make a room without the tag. Besides, why not trial it for a few weeks. I honestly doubt a lot of rooms would utilize the tags, especially considering half of the server wouldn't even be aware of the tag for another year...

    And why are roomtags not being added in preparation for v8?

    EDIT: Also there aren't really two parties. The only consequence is a few people saying they'll quit because of the nerf and end up on the game a few days later as seen by the last "nerf".
    Last edited by Shino; 05-03-2015 at 05:45 PM.

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