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  1. #41
    HellSniper's Avatar Mad Scientist

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    Im grunde gibt es mommentan noch nichts wirkliches zum vorzeigen.
    Ein model in einer test map zu spawnen ist nichts was irgendjemand beeindruckt.
    Du würdest mehr interesse und feedback erhalten hättest du was festeres vorzuweisen.
    Der hauptgrund warum gunz nicht mehr so beliebt ist, ist weil es kaum guten content gibt bzw weil maiet keinen interessanten neuen content erstellt hat.
    Man kan noch so viele sets den leuten ins gesicht glatschen, wen es keinen content gibt der das gameplay in irgendeiner weise frisch hält dan geht das interesse der spieler schnell verloren.
    Content den gunz dringend gebraucht hatte/braucht sind interessante spiel modi, pve das fordert und neu ist, neue item typen aber vorallem braucht gunz abwechslung.
    Das problem der abwechslung ist fast mehr community lastig, der großteil community spielt hauptsächlich immer nur die gleichen maps (garden,mansion,port) und tdm beschwären sich dan aber das gunz langweilig geworden ist.
    Die grafik ist den leuten egal, ein spiel brauch keine mörder grafik um erfolg zu haben (siehe minecraft, runescape etc.), es reicht den leuten schon wen man ein paar nette effekte einbaut (dynamische schatten/beleuchtung, neue/schönere animationen, kantenglättung, bloom etc.).
    Last edited by HellSniper; 05-06-2015 at 09:28 AM.

  2. #42
    New Member
    Originally Posted by HellSniper View Post
    Im grunde gibt es mommentan noch nichts wirkliches zum vorzeigen.
    Ein model in einer test map zu spawnen ist nichts was irgendjemand beeindruckt.
    Du würdest mehr interesse und feedback erhalten hättest du was festeres vorzuweisen.
    Der hauptgrund warum gunz nicht mehr so beliebt ist, ist weil es kaum guten content gibt bzw weil maiet keinen interessanten neuen content erstellt hat.
    Man kan noch so viele sets den leuten ins gesicht glatschen, wen es keinen content gibt der das gameplay in irgendeiner weise frisch hält dan geht das interesse der spieler schnell verloren.
    Content den gunz dringend gebraucht hatte/braucht sind interessante spiel modi, pve das fordert und neu ist, neue item typen aber vorallem braucht gunz abwechslung.
    Das problem der abwechslung ist fast mehr community lastig, der großteil community spielt hauptsächlich immer nur die gleichen maps (garden,mansion,port) und tdm beschwären sich dan aber das gunz langweilig geworden ist.
    Die grafik ist den leuten egal, ein spiel brauch keine mörder grafik um erfolg zu haben (siehe minecraft, runescape etc.), es reicht den leuten schon wen man ein paar nette effekte einbaut (dynamische schatten/beleuchtung, neue/schönere animationen, kantenglättung, bloom etc.).

    So yea, thats the reason why i finely create it in my own engine, i was running in much problems if i was trying to mod the existing game.
    We all know that graphic is´nt all and we and the player know having fun is not a graphic stuff.
    But to add something to a game whats have effect to all in it you need to know the kernel of your game!
    For me now with my own game kernel i can simply add everything, from quests to pvp to open, closed worlds items who have effects to specific situations like the time ore the look of the other player camera, there is no limit now set by a other Studio!
    I can create a live Camera in the Lobby they can face a Top Player ore something like the best quester ore the Highest Level Player idk.
    You can destroy a wall by slashing it, there is no limit, you never will get this choice of adding stuff in the existing Gunz engine.

    Just tell me what you like, there is no limit, thats why i was telling you guys about it!
    Help me with some ideas to make it Awesome and Cool and Funny.
    Last edited by Useless Media; 05-06-2015 at 10:01 AM.

  3. #43
    Colour's Avatar PvE, because why not?!

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    I guess sword carvings in the wall when it was slashed would be cool, like the current bulletholes (however with an option to not make them dissapear) Also destroyable/moveable object could be a thing. Just as interactive objects like moving hanging lamps when being jumped against/at. Also torches being able to burn your AP away for a few seconds and stuff like that. (maybe even a swim function for deep water?).

  4. The following user said thank you to Colour for this useful post:

    Useless Media (05-06-2015)

  5. #44
    New Member
    Originally Posted by Colour View Post
    I guess sword carvings in the wall when it was slashed would be cool, like the current bulletholes (however with an option to not make them dissapear) Also destroyable/moveable object could be a thing. Just as interactive objects like moving hanging lamps when being jumped against/at. Also torches being able to burn your AP away for a few seconds and stuff like that. (maybe even a swim function for deep water?).
    Thanks for the first useful post.

    Something like this?






    Thats for the 16+ Guys lol
    Last edited by Useless Media; 05-06-2015 at 08:17 PM.

  6. #45
    Colour's Avatar PvE, because why not?!

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    Originally Posted by Useless Media View Post
    Thanks for the first useful post.

    Something like this?
    https://www.youtube.com/watch?v=2imwMMB4cQE




    Thats for the 16+ Guys lol
    https://www.youtube.com/watch?v=AtM3PGyiQUc
    That could do for like weaker objects, however stronger objects shouldn't be cut that easily x)
    But yeah basically that would be good.

  7. The following user said thank you to Colour for this useful post:

    Useless Media (05-07-2015)

  8. #46
    Rain's Avatar Reality, What is?

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    how about you join prnx games?
    We are working on a game using Unreal engine, It's based of Parkour / Shooter with a rpg sysem intergraded.

  9. #47
    New Member
    Originally Posted by RainSama View Post
    how about you join prnx games?
    We are working on a game using Unreal engine, It's based of Parkour / Shooter with a rpg sysem intergraded.
    Sounds good but first i will give gunz a try and work on it

    PN maybe we talk on skype.

  10. #48
    Juriën's Avatar :(){ :|: & };:

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    oh another one of those "let's save gunz" people and then drop the project because there is no support and it will become boring as **** alone and shit.

    I have no hope for this.

    - - - Updated - - -

    Originally Posted by HellSniper View Post
    Im grunde gibt es mommentan noch nichts wirkliches zum vorzeigen.
    Ein model in einer test map zu spawnen ist nichts was irgendjemand beeindruckt.
    Du würdest mehr interesse und feedback erhalten hättest du was festeres vorzuweisen.
    Der hauptgrund warum gunz nicht mehr so beliebt ist, ist weil es kaum guten content gibt bzw weil maiet keinen interessanten neuen content erstellt hat.
    Man kan noch so viele sets den leuten ins gesicht glatschen, wen es keinen content gibt der das gameplay in irgendeiner weise frisch hält dan geht das interesse der spieler schnell verloren.
    Content den gunz dringend gebraucht hatte/braucht sind interessante spiel modi, pve das fordert und neu ist, neue item typen aber vorallem braucht gunz abwechslung.
    Das problem der abwechslung ist fast mehr community lastig, der großteil community spielt hauptsächlich immer nur die gleichen maps (garden,mansion,port) und tdm beschwären sich dan aber das gunz langweilig geworden ist.
    Die grafik ist den leuten egal, ein spiel brauch keine mörder grafik um erfolg zu haben (siehe minecraft, runescape etc.), es reicht den leuten schon wen man ein paar nette effekte einbaut (dynamische schatten/beleuchtung, neue/schönere animationen, kantenglättung, bloom etc.).
    Any post will be accepted as long as it is English (except the language sections), doesn't include advertisements, porn, insults or other forbidden content (such as Warez) and as long as it includes at least one word, makes sense and is on-topic.
    dammit hellsniper..
    https://freestylersworld.com/showthread.php?14904-Freestyler-s-Terms-of-Service

  11. #49
    Buddhism's Avatar Freestyler

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    i know lets just ban HellSniper
    i was buggin on an insane trip, my wifey showed me the light==
    soul elevation thru the twin flame tip, yeah, it just us, we are feeling so right
    in pursuit of justice from spaceships, we will always be whole in our Sameness
    sewn like seeds of a star, on our wayback to Oasis
    doing good deeds from a far, destroying the matrix
    WE are not caught up in the matrix
    WE have no fear, escaping that trick be so basic
    this is our world, let us stage it
    learn to love yourselves, then re arrange it
    blessed, we have the chance to give others sight
    we know trueth and what's wrong from what right
    doin due diligence, burning the midnight oil all night
    my wings are growing, aye embrace hers and take flight

  12. #50
    New Member
    Originally Posted by Juriën View Post
    oh another one of those "let's save gunz" people and then drop the project because there is no support and it will become boring as **** alone and shit.

    I have no hope for this.
    You agree, through your use of these forums, that you will not post any material which is false, defamatory, inaccurate, abusive, vulgar, hateful, harassing, obscene, profane, sexually oriented, threatening, invasive of a person's privacy, or otherwise in violation of ANY law, as by the United States, or by any Country hosting these Forums federal and state-level laws. You also agree not to post any copyrighted material, claiming it as you own.

    Spam, flooding, advertisements, chain letters, pyramid schemes, and solicitations are also entirely inappropriate, and are an offense that is punishable on these forums.
    You may not spam on any page of the forum, that includes but is not limited to threads, private messages and visitor messages.
    https://freestylersworld.com/showthre...rms-of-Service


    I recommend to clear your problems in real life.....
    PS: maybe you talk with your dad, if you cant talk, think about him.

    You can help me with my project if you like

    Originally Posted by Juriën View Post

    I have translate hellsniper´s answer in the reply.
    Last edited by Useless Media; 05-07-2015 at 12:59 AM.

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