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  1. #51
    Juriën's Avatar :(){ :|: & };:

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    Originally Posted by Useless Media View Post
    https://freestylersworld.com/showthre...rms-of-Service


    I recommend to clear your problems in real life.....
    PS: maybe you talk with your dad, if you cant talk, think about him.

    You can help me with my project if you like
    Back to you, besides, I don't have any problems irl, I just have a clear enough mind that this is not going to work out.

  2. #52
    Lenny's Avatar My orders are absolute.

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    Originally Posted by Choropoppin View Post
    Why would you bother yourself and your time working on a pretty much dead game.
    You should quit the project and focus on a development that would actually benefit you.
    Then why are you a game moderator?
    You should quit your job and focus on things that would actually benefit you.




  3. The following user said thank you to Lenny for this useful post:

    Calvin (05-13-2015)

  4. #53
    New Member
    Originally Posted by Juriën View Post
    Back to you, besides, I don't have any problems irl, I just have a clear enough mind that this is not going to work out.
    Im sure you got it

    I will post my process, just that.

  5. The following user said thank you to Useless Media for this useful post:

    Bunny (05-13-2015)

  6. #54
    New Member
    Versions update

    Version 0.3
    Wall Run Right Start:
    http://uselessmedia.deviantart.com/a...v0-3-532800347
    Wall Run Right:
    http://uselessmedia.deviantart.com/a...v0-3-532799994
    Wall Run Save Right:
    http://uselessmedia.deviantart.com/a...v0-3-532800215
    Wall Run Jump Right:
    http://uselessmedia.deviantart.com/a...v0-3-532799836


    Version 0.2.9
    - Added Camera Effects
    http://uselessmedia.deviantart.com/a...-2-9-532799430
    - Added Wall Run Right
    - Added Wall Run Left
    - Added Wall Run Saver (See Pictures)
    - Added Wall Run Jump
    - Fixed Dash Bugs
    - Fixed Jump Bugs

    See the first post

    Ps: if you want test the Wall Run just tell me somehow.
    Last edited by Useless Media; 05-13-2015 at 05:12 PM.

  7. The following 3 users say thank you to Useless Media for this useful post:

    Bunny (05-13-2015), GeorgeGFX (05-13-2015), Syzygy (05-13-2015)

  8. #55
    Bunny's Avatar woof.

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    Looking forward to see how this one's gonna end.
    Last edited by Bunny; 05-13-2015 at 09:50 PM.

  9. #56
    Rain's Avatar Reality, What is?

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    Post some video material instead of pictures.

  10. #57
    New Member

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    looks pretty cool! do you have it capped at 80 fps or is that just how it runs? because that seems slow for a game like gunz

  11. #58
    New Member
    Originally Posted by Alexstrasza View Post
    looks pretty cool! do you have it capped at 80 fps or is that just how it runs? because that seems slow for a game like gunz


    This doesnt metter in this version, i coded the input in fixed Timesteps, so the original Gunz was frame rate based (Input -> frame rate -> Output (Character is moving)).
    In this version i using delta time (Input -> delta time -> Output(Character is moving))

    Explain why:
    Spoiler!
    Last edited by Useless Media; 05-14-2015 at 04:32 AM.

  12. #59
    Jetman's Avatar TBF Sage

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    Originally Posted by Useless Media View Post
    This doesnt metter in this version, i coded the input in fixed Timesteps, so the original Gunz was frame rate based (Input -> frame rate -> Output (Character is moving)).
    In this version i using delta time (Input -> delta time -> Output(Character is moving))

    Explain why:
    Spoiler!
    Don't use delta time then lol. & just so you know, 250fps = the ideal fps in gunz. Every animation cancels fastest at 250fps. It's how I' was able to dngx3 & dngx4 back when people were still doing dngx2.

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    SuperShotty (05-20-2015), Useless Media (05-14-2015)

  14. #60
    Boostage123's Avatar Junior Member

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    Haters gonna hate.

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