Calvin (05-13-2015)
Bunny (05-13-2015)
Versions update
Version 0.3
Wall Run Right Start:
http://uselessmedia.deviantart.com/a...v0-3-532800347
Wall Run Right:
http://uselessmedia.deviantart.com/a...v0-3-532799994
Wall Run Save Right:
http://uselessmedia.deviantart.com/a...v0-3-532800215
Wall Run Jump Right:
http://uselessmedia.deviantart.com/a...v0-3-532799836
Version 0.2.9
- Added Camera Effects
http://uselessmedia.deviantart.com/a...-2-9-532799430
- Added Wall Run Right
- Added Wall Run Left
- Added Wall Run Saver (See Pictures)
- Added Wall Run Jump
- Fixed Dash Bugs
- Fixed Jump Bugs
See the first post
Ps: if you want test the Wall Run just tell me somehow.
Last edited by Useless Media; 05-13-2015 at 05:12 PM.
Looking forward to see how this one's gonna end.
Last edited by Bunny; 05-13-2015 at 09:50 PM.
Post some video material instead of pictures.
looks pretty cool! do you have it capped at 80 fps or is that just how it runs? because that seems slow for a game like gunz
This doesnt metter in this version, i coded the input in fixed Timesteps, so the original Gunz was frame rate based (Input -> frame rate -> Output (Character is moving)).
In this version i using delta time (Input -> delta time -> Output(Character is moving))
Explain why:
Spoiler!
Last edited by Useless Media; 05-14-2015 at 04:32 AM.
SuperShotty (05-20-2015), Useless Media (05-14-2015)
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