Page 1 of 4 123 ... LastLast
Results 1 to 10 of 40
  1. #1
    Jetman's Avatar TBF Sage

    Join Date
    Aug 2009
    Posts
    412
    Thanked
    23
    Thanks
    314
    So, I got tired of seeing how ugly gunz textures were the farther out you looked, and i'm working on achieving true high quality anisotropic filtering. So far i've only achieved anisotropic filtering x1, but it looks much better than the trilinear filtering that maiet used originally. You can immediately notice how clean the ground textures look, and the textures along the walls are much clearer than before. I'm still not happy with just x1 anisotropic filtering though, I'm trying to achieve x16

    Normal trilinear filtering:


    x1 anisotropic filtering:

    Last edited by Jetman; 06-28-2015 at 04:53 AM.

  2. The following 8 users say thank you to Jetman for this useful post:

    Bunny (07-10-2015), Corrupt (06-28-2015), Jonathan pls (07-13-2015), Michi (06-28-2015), Ommadawn (06-28-2015), Prone (06-28-2015), Ricky (06-28-2015), Traumatiser (06-28-2015)

  3. #2
    Freestyler

    Join Date
    Jul 2013
    Posts
    436
    Thanked
    45
    Thanks
    472
    whats the difference?

  4. #3
    Jetman's Avatar TBF Sage

    Join Date
    Aug 2009
    Posts
    412
    Thanked
    23
    Thanks
    314
    Lol difference should be blatently obvious so long as you click view this original image. You'll see in trilinear the walls are blurry and the sides of the walls are blurry. with af theyre much more clear.

  5. #4
    Banned

    Join Date
    May 2014
    Country
    Posts
    1,610
    Thanked
    1,179
    Thanks
    2,331
    Originally Posted by Akimbo View Post
    whats the difference?
    look at the barrel in both pictures on the right its more smoother edges then the top 1

  6. #5
    Suggestion Gatekeeper

    Join Date
    Apr 2015
    Posts
    741
    Thanked
    96
    Thanks
    658
    Look at the bricks on the main street on the ground further away from his character, should see a more clear pattern of the bricks.

    Heres a more obvious example from another game, this will let you see what you are looking for. It has a more perceivable affect on things far away.
    https://upload.wikimedia.org/wikiped...ltering_en.png

    Thanks Jetman!
    Last edited by S1lent; 06-28-2015 at 05:52 AM.

  7. #6
    Jetman's Avatar TBF Sage

    Join Date
    Aug 2009
    Posts
    412
    Thanked
    23
    Thanks
    314
    Originally Posted by S1lent View Post
    Look at the bricks on the main street on the ground further away from his character, should see a more clear pattern of the bricks.

    Heres a more obvious example from another game, this will let you see what you are looking for. It has a more perceivable affect on things far away.
    https://upload.wikimedia.org/wikiped...ltering_en.png

    Thanks Jetman!
    GLad you like it. Hopefully I can get different sampler levels working correctly (as in, get x2 af through x16 af working. sofar just limited to normal af, which is kinda annoying b/c you still get texture shimmer).

  8. #7
    Banned

    Join Date
    Jul 2014
    Country
    Posts
    493
    Thanked
    439
    Thanks
    98
    Keep on the good work jet! I definitely see some difference!

  9. #8
    Colour's Avatar PvE, because why not?!

    Join Date
    Aug 2013
    Country
    Posts
    1,048
    Thanked
    202
    Thanks
    129
    Undoubtedly this is gonna be an optional (in video settings) thing (at least I hope)?

    I doubt my GFX card can handle 16x anisotropic filtering without immense lagging x)

  10. #9
    Ao's Avatar Advanced Member

    Join Date
    Jul 2014
    Posts
    327
    Thanked
    229
    Thanks
    67
    I only use archetype tho
    who doesnt!

  11. #10
    StephanM's Avatar 🌹

    Join Date
    May 2009
    Country
    Posts
    16,637
    Thanked
    1,735
    Thanks
    5,423
    If you would add this make the options like 2×, 4×, 8× & 16×.

  12. The following user said thank you to StephanM for this useful post:

    Bunny (07-10-2015)

Page 1 of 4 123 ... LastLast

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)