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  1. #1
    Jestatic's Avatar Junior Member

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    Originally Posted by StephanM View Post
    It is the same engine lol..
    Really? Maybe if i swap dimension there will be a difference?
    sellin 07 osrs gold ^.

  2. #2
    Jetman's Avatar TBF Sage

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    Originally Posted by Jestatic View Post
    Really? Maybe if i swap dimension there will be a difference?
    Lol well one day there will be some drastic differences to the engine. I'm looking into adding bumpmapping, but from everything I'm reading it can be a headache to do with lightmaps.

  3. #3
    HellSniper's Avatar Mad Scientist

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    Originally Posted by Jetman View Post
    Lol well one day there will be some drastic differences to the engine. I'm looking into adding bumpmapping, but from everything I'm reading it can be a headache to do with lightmaps.
    Lightmaps in gunz are prebaked and not "dynamic" as such bump maps are kinda pointless in gunz.
    The only dynamic light sources are object lights which only affect models ie player models/npcs.

  4. #4
    StephanM's Avatar 🌹

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    Wasn't Llamba or someone working on dynamic lightmaps? (which looked super weird tbh).

  5. #5
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    Tbh, i don't see a big difference.

  6. #6
    HellSniper's Avatar Mad Scientist

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    Originally Posted by Elicar View Post
    Tbh, i don't see a big difference.
    Anisotropic filtering is for sharpening textures that are further away to keep it from becomming a blurry goo.
    Its best observed on flat long surfaces (walls, floors, ceillings) Example

  7. #7
    Jetman's Avatar TBF Sage

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    Originally Posted by Elicar View Post
    Tbh, i don't see a big difference.
    You'd see a big difference if i chose a better map. Maps like town receive a nice increase in texture quality.

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