Results 1 to 10 of 39

Threaded View

Previous Post Previous Post   Next Post Next Post
  1. #1
    Joined : 18 Oct 2008

    Join Date
    Jan 2012
    Posts
    19
    Thanked
    1
    Thanks
    7
    Just a quick intro about me,
    My name is Kenny, I started GunZ 8 years ago and joined FGunZ 7 years ago. I haven't played GunZ in around 5 or so years until now.
    After GunZ I moved towards competitive action shooters such as Quake, T:A, CS, Dirty Bomb, etc. I'm going to use my experience in these games to explain how this game could be improved.

    I've played for about 2 hours and this is a thread where I'm going to mention things that I think have been implemented incorrectly, shouldn't be there at all, or should be changed.

    I can upload multiple videos proving that this game is infact broken but I don't want to go to those lengths.

    1. Meta game
    95% of servers I've seen today all use the instant reload room modifier. Imo this has completely broken the meta game, people can just reload shot spam to their hearts content. All this modifier really does is buff the shotgun by increasing its fire rate and removing the need for reloading (which played a HUGE part in the early GunZ meta game where timed reloads and positioning were very important).

    It's a fun thing I suppose but imo it kills a large part of the "thinking" required in this game. There needs to be some sort of restriction, I don't see why 9/10 servers are using such an EZ mode option.

    The meta game should revolve purely around positioning and aim, with weapon choice being a large secondary factor. For many, many years the shotgun remains the #1 choice for dueling. Since GunZ has such fast paced movement the shotgun is really the only gun that can keep up due to its spread. Imo other weapons need to be buffed to make them more viable. I'll explain more on that later

    2. Hitboxes and anti-lead
    Anti-lead is still broken. It's come a long way from what it used to be but it's still not working properly. It's more than obvious that the game DOES NOT use client sided checks for hit registration (and if it does, then something is terribly wrong). I play this game with an average ping between 250-400 and while some shots do register, others are completely ****ed (possibly due to hitboxes).

    I usually play with pistols and I'll get 5 confirmed hits with 48 dmg pistol, only to see my opponents hp is 89/132 and ap 11/112. Seriously? It's hard enough to get shots off with a pistol against someone dashing around but 5 48 damage shots do practically nothing. I need like 10 pistols (480 dmg) just to actually get the kill. This just extends upon my point that no gun in this game is really viable except the shotgun.

    https://www.youtube.com/watch?v=_cDK...ature=youtu.be
    Seriously what in the world is this? An 84 dmg sniper only does 24 dmg on the second shot... clearly something wrong here

    3. Weapons
    Not much to say Weapons apart from the shotgun need to be unbuffed. Pistols should be buffed strongly and fire rate reduced, so you are rewarded if you can hit the shot while slash shotting. Rifles also need to be buffed damage wise and increased in weight/slow you down further so you have less mobility.

    This game has been shotgun centric for way too long and that's pretty much only because the game has remained unbalanced. You should play around with weapons, increase the damage of weapons with higher skill ceilings and just experiment.

    The sniper needs to have FOV scaling enabled. Zooming in pretty much doubles the sensitivity and makes it that much harder to hit anything, with ridiculous recoil that's instantaneous (put a delay after the shot).


    I hope to see things fixed and some changes implemented within the next patch, there's been a lot of great changes so far but I think there's a few more things need to be tinkered with.
    Last edited by kennny; 08-14-2015 at 12:37 PM.

  2. The following 2 users say thank you to kennny for this useful post:

    Strain (08-14-2015), Syzygy (08-14-2015)

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)