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  1. #7
    New Member

    Join Date
    Nov 2015
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    Originally Posted by StephanM View Post
    Have fun remodeling the map .
    rvector MyCharacterPos = ZGetGame()->m_pMyCharacter->GetPosition();

    posx = static_cast<int>( MyCharacterPos.x );
    posy = static_cast<int>( MyCharacterPos.y );
    posz = static_cast<int>( MyCharacterPos.z );

    if( posz == 0 )
    {
    if( posx > 19955 && posx < 20617 && posy < -2801 && posy > -3452)


    haha!

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