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  1. #1
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    Suggestion type:
    Forum/FGunZ/Other


    Suggestion title: Adjust massive balancing (damage)


    Suggestion description:
    Currently a normal(non elemental) massive does more overall damage than a massive using the top bounty fire and poison elemental being equipped.
    Why even bother to use fire or poison when you end up doing less damage with a massive AND lose an item spot where you could have put meds or grenades, ect? Correct me if im wrong but i always thought the point of them was to do more damage overall than a non elemental massive? (except for ice and lightning). I suggest you balance the fire and poison elements...unless the goal was to make them pointless.



    Last edited by S1lent; 12-12-2015 at 10:23 PM.

  2. #2
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    I think the goal of elements are the side effects as in slows and such things
    Why even bother changing it? If you are not able to take out your opponent after a massive you are just bad at the game.

  3. #3
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    Originally Posted by Mike View Post
    I think the goal of elements are the side effects as in slows and such things
    Why even bother changing it? If you are not able to take out your opponent after a massive you are just bad at the game.
    I said there is no point in fire and poison. Ice and lightning are fine. I don't even use elements on a regular basis, i just noticed it with a friend when we were messing around in a training room before.

  4. #4
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    Not sure but maybe the effects are based on sword damage as well? Also the damage varies on how you charge the massive. Dont see why you made a thread about all this

  5. #5
    SkyWodka's Avatar The ol' razzle dazzle

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    as far as i know that the Donator Fire makes 4 Dmg each second and this for 5 seconds means u make additonal dmg and this overtime
    obviously the massive makes less dmg but with the additonal dmg u shouldnt care?

    sucked georges cock for it

  6. #6
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    Originally Posted by SkyWodka View Post
    as far as i know that the Donator Fire makes 4 Dmg each second and this for 5 seconds means u make additonal dmg and this overtime
    obviously the massive makes less dmg but with the additonal dmg u shouldnt care?
    The games code penalizes the non elemental damage of the initial strike varying based on the element when you have an elemental equipped.

  7. #7
    SkyWodka's Avatar The ol' razzle dazzle

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    so u want
    massive damage /without gettin decreased cause of the enchant
    + element damage?

    u know that this is too overpowerd
    Example: Deadly Katana makes 28dmg
    means with massive should be like 50+ dmg
    + Donator Fire which hold for 5 sec makes 4dmg/sec which is then 20dmg
    u make then 70dmg
    Last edited by SkyWodka; 12-12-2015 at 10:34 PM.

    sucked georges cock for it

  8. #8
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    Originally Posted by SkyWodka View Post
    so u want
    massive damage /without gettin decreased cause of the enchant
    + element damage

    u know that this is too overpowerd
    Nope, thats not what im asking.

  9. #9
    SkyWodka's Avatar The ol' razzle dazzle

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    So what is ur point with ur suggestion?

    u said the fire&poison enchant were useless?

    as far as i know is
    that the Poison/starshooter enchant decreases just ur Hp not Ap
    and the fire enchant decreases ur hp&ap / thats why it makes more dmg than the Poison/Starshooter one

    so whats useless on this?
    Last edited by SkyWodka; 12-12-2015 at 10:38 PM.

    sucked georges cock for it

  10. #10
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    Originally Posted by SkyWodka View Post
    So what is ur point with ur suggestion?
    Was just suggesting balance. Why should the top bounty fire elemental massive do less damage than a normal massive total? please explain
    Last edited by S1lent; 12-12-2015 at 10:38 PM.

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