Suggestion type:
Forum/FGunZ/Other
Suggestion title: Adjust massive balancing (damage)
Suggestion description:
Currently a normal(non elemental) massive does more overall damage than a massive using the top bounty fire and poison elemental being equipped.
Why even bother to use fire or poison when you end up doing less damage with a massive AND lose an item spot where you could have put meds or grenades, ect? Correct me if im wrong but i always thought the point of them was to do more damage overall than a non elemental massive? (except for ice and lightning). I suggest you balance the fire and poison elements...unless the goal was to make them pointless.