View Poll Results: Meds: Poll Options

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  • ~ Remove all pills & vials - keep medkits.

    76 41.99%
  • ~ Keep all pills & vials - remove medkits.

    11 6.08%
  • ~ Keep everything (return to the way it was) - keep vials/pills/medkits

    85 46.96%
  • ~ Nerf vials/pills (add a delay *NOT 2500*, add weight to them, etc)

    9 4.97%
  • ~ Nerf medkits (add a delay, add weight to them, etc)

    0 0%
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  1. #91
    Satan's Avatar 야~ 기분 딱 조타!

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    I don't care if vial/pill get removed.

    Buff the donation Meds please. Food meds heal 60hp/60ap per 1 set which means if you have 2 set of those, they heal the same as Med/Repair kit 5 does.
    And donation med/repaire 4 which costs 100 coin heal less than those food meds.

  2. #92
    Colour's Avatar PvE, because why not?!

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    Originally Posted by X__X View Post
    I don't care if vial/pill get removed.

    Buff the donation Meds please. Food meds heal 60hp/60ap per 1 set which means if you have 2 set of those, they heal the same as Med/Repair kit 5 does.
    And donation med/repaire 4 which costs 100 coin heal less than those food meds.
    So you use the food meds like you used to use the pills/vials. #inb4removal

    jk the food meds are heavier in weight then medkits are so they are probably balanced.

  3. #93
    Banneed's Avatar Never Back Down.

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    #Vials/Pills4Ever
    If you want to be the best, Beat the best. <


    Ign: Banneed



  4. The following user said thank you to Banneed for this useful post:

    Eran (01-01-2016)

  5. #94
    Goodness's Avatar New Member

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    Almost never use meds, only in CTF But the Vials / Pills are nice to use

  6. #95
    Carlo's Avatar LOSER! No Cat in the Hat!

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    It's really hard to use kits in cw -_-"

  7. #96
    Donator

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    People from Freestyle Gunz are used to the pills/vials but what you said about it only gives 9hp per pill its still OP because you can spam that shit and putting a delay on the vials/pill would make it even worse than a medkit so in my opinion i think it better to have meds but maybe make a medkit with 15hp instead of 20

  8. #97
    Banned

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    If you have not yet voted, please do so now!
    Get your friends to vote as well please.

  9. #98
    Junior Member

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    Keep it all, you don't improve a game by removing features people liked. It's my personal opinion that gunning was ruined after pmeds were introduced into ijji giving people essentially 2 lives but that's all ancient history now so little to nothing phases me. Saying medkits require more skill is subjective and false, all people need to do is retreat and hide or position them for an escape run.

    It looks like FG had no ideas for vials or pills so you just gave up and removed them. I don't see it being hard to solve, there's numerous ways to approach it, here's a few more off the top of my head.

    Vials1 - Decrease regen rate, or lower regen power.
    Vials2 - Make vials only available to regen HP. It's kind of stupid for vials to be able to magic-fix armor.
    Vials3 - Have it be a 1-shot use, very slow regen so it's risky but can heal a lot.
    Vials4 - Very low regen, but high clip. Suppose this is like pills, except not instant healing.
    Vials5 - Make it so you have to hold down the button to continuously use the vials, making you open to attack while you are using it.
    Vials6 - Increase delay so it can't be spammed.

    Pills - increase delay or reduce clip.
    Pills2 - Slow big medkit to heal larger amounts in 1 use, but takes much longer to pull out and cant be spammed.
    Last edited by Qwin; 01-03-2016 at 01:42 PM.

  10. #99
    Freestyler

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    Something to keep in mind is that we're definitely not returning them to how they were

  11. #100
    New Member

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    Originally Posted by Dave View Post
    We didn't have vials/pills before V7 and it was totally fine, not a problem at all. I don't see why it's a problem now.
    Something to keep in mind is that we're definitely not returning them to how they were.
    Vials & Pills make the game less fun and challenging, people just med and run in cw.
    Medkits have added an element which I personally missed.
    It gives an oldschool feeling to the game.

    I think we should keep the vials and pills out of the game, and stick to medkits.

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