View Poll Results: Meds: Poll Options

Voters
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  • ~ Remove all pills & vials - keep medkits.

    76 41.99%
  • ~ Keep all pills & vials - remove medkits.

    11 6.08%
  • ~ Keep everything (return to the way it was) - keep vials/pills/medkits

    85 46.96%
  • ~ Nerf vials/pills (add a delay *NOT 2500*, add weight to them, etc)

    9 4.97%
  • ~ Nerf medkits (add a delay, add weight to them, etc)

    0 0%
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  1. #11
    Notorious's Avatar Khangus Khan

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    Remove all together.

    GunZ never had vials/pills to begin with, medding was a tactical skill alone. (Where/When/Who)

    Donation medical kits of course are going to be better then store bought medical kits, just like donation shotguns are better than store bought shotguns.

    Donation HP/AP medical kits have always been the same, but why did player use vials/pills over them? Simply because there ability to be used mid battle for 'easy' medding out weighed the healing differences.

    Think back to IJJI there was store bought medical kits and then there was premium medical kits which could be bought with G-Coins, same applies here, want that slight advantage or to be able to compete with others?? Buy the premium medical kits then, pretty sure that why players bought donation shotguns, for the advantage or being able to compete with those who had them.

    NEWGENS NEED NEWGEN MEDS TO PLAY

    I see I see.









































    I see your pole losing jajaja

  2. The following 3 users say thank you to Notorious for this useful post:

    p4p1chu1o (12-30-2015), qais187 (01-01-2016), Tzunami best0 (12-31-2015)

  3. #12
    Sunfire's Avatar [̲̅$̲̅(̲̅ ͡° ͜ʖ ͡°̲̅)̲̅$̲

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    Originally Posted by Nerval View Post
    It's a problem because people got used to them. Personally, I don't really care, can play with either.
    Remove acceleration vials tho, at least the donor ones, it's basically a legit speed hack. Accel vials just got even stronger since you have to pretty much stand still to heal now...
    This.

    /END OF THE STORY





  4. #13
    Banned

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    while we're at the point of removing remove snipers if we're sticking to original gunz according to notos post
    Last edited by EpicKLF; 12-29-2015 at 11:08 PM. Reason: '-'

  5. #14
    Banned

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    Originally Posted by Notorious View Post
    Snipah can stay, they suckl zz
    nah I prefer not to have a overpowered rifle modded into a sniper

  6. #15
    Muddassir's Avatar New Member

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    Remove Pills And Vials!

  7. #16
    GodTommy's Avatar GOD

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    Remove pills and vials !!!

    You have to die 2 times before you run out of vials/meds but on the other hand.. The pmeds.. you have to b smart about how u med...

  8. The following user said thank you to GodTommy for this useful post:

    p4p1chu1o (12-30-2015)

  9. #17
    Freestyler

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    I want my vials back :'(

  10. #18
    autism's Avatar TBG.

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    remove them or if u don't want too just nerf the ones but don't nerf it to the point where they're basically useless - 2500 delay is a joke

  11. #19
    μ

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    why isnt there an option to make medkits better

    instead of healing just hp u can make them heal both hp and ap???

  12. The following user said thank you to Shino for this useful post:

    lex210607 (12-30-2015)

  13. #20
    Michi's Avatar spread kindness

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    Originally Posted by Shino View Post
    why isnt there an option to make medkits better

    instead of healing just hp u can make them heal both hp and ap???
    because @op just want's pills back lol.


  14. The following user said thank you to Michi for this useful post:

    lex210607 (12-30-2015)

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