http://pastebin.com/8yLDz5W4
not sure if you guys fixed the crash in events, but i'm posting it here anyway considering this is the second time i crashed in a row.
(yes this is was in an event)
http://pastebin.com/8yLDz5W4
not sure if you guys fixed the crash in events, but i'm posting it here anyway considering this is the second time i crashed in a row.
(yes this is was in an event)
crashed again.
http://pastebin.com/aVyNWiEG
http://pastebin.com/6BHbMxsh
crashed in duel.
Just my guesses on the crashes.
ZScreenEffectManager::DrawCombo
m_pComboEffects[i]->GetVMesh()->isOncePlayDone()
ZGame::OnPeerDieMessage
pAttacker->GetUsername()
SecretsOTheP (01-19-2016)
Yup just matched up with the PDBs, these are about right.
I really need to get that combo stuff rewritten but I have no idea why isOncePlayDone is crashing there. We already check both frameinfo and vmesh for null.
Though I have a feeling it's an alt tab related crash.
The second one was kill message related. Don't think we did a nullptr check on pAttacker there before using it. There was another case for admins in the same function.
This just goes to show you that the source leak did more good than harm though
Last edited by SecretsOTheP; 01-19-2016 at 04:04 PM.
Cyrean (01-19-2016)
I get the crashes as well, happens randomly. Have no clue why.
Same for me
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