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  1. #1
    Michi's Avatar spread kindness

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    http://pastebin.com/8yLDz5W4


    not sure if you guys fixed the crash in events, but i'm posting it here anyway considering this is the second time i crashed in a row.

    (yes this is was in an event)


  2. #2
    Michi's Avatar spread kindness

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  3. #3
    Michi's Avatar spread kindness

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    http://pastebin.com/6BHbMxsh
    crashed in duel.


  4. #4
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    Just my guesses on the crashes.

    ZScreenEffectManager::DrawCombo
    m_pComboEffects[i]->GetVMesh()->isOncePlayDone()

    ZGame::OnPeerDieMessage
    pAttacker->GetUsername()

  5. The following user said thank you to Cyrean for this useful post:

    SecretsOTheP (01-19-2016)

  6. #5
    Real Girl

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    Originally Posted by Cyrean View Post
    Just my guesses on the crashes.

    ZScreenEffectManager:rawCombo
    m_pComboEffects[i]->GetVMesh()->isOncePlayDone()

    ZGame:nPeerDieMessage
    pAttacker->GetUsername()
    Yup just matched up with the PDBs, these are about right.

    I really need to get that combo stuff rewritten but I have no idea why isOncePlayDone is crashing there. We already check both frameinfo and vmesh for null.
    Though I have a feeling it's an alt tab related crash.

    The second one was kill message related. Don't think we did a nullptr check on pAttacker there before using it. There was another case for admins in the same function.

    This just goes to show you that the source leak did more good than harm though
    Last edited by SecretsOTheP; 01-19-2016 at 04:04 PM.

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    Cyrean (01-19-2016)

  8. #6
    #1Chef's Avatar FGunZ E.L.I.T.E Member

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    I get the crashes as well, happens randomly. Have no clue why.



  9. #7
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    Same for me

  10. #8
    Michi's Avatar spread kindness

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    Originally Posted by Cyrean View Post
    Just my guesses on the crashes.

    ZScreenEffectManager:rawCombo
    m_pComboEffects[i]->GetVMesh()->isOncePlayDone()

    ZGame:nPeerDieMessage
    pAttacker->GetUsername()
    While you're at it, pls find the source of the AE bug kkkkk pls


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