it's a hard choice for me since i do like to d-style once in a while ( yes i can yoyo , slingshot ,d machine ( not perfect) all the d-style tricks) but i also like to play with kodachis but kodachis are fine the way they are right now for me atleast i gotta agree with moh here ghost evading would be useless so therefore im choosing Option 4 (Daggers - Range Increase)
Moh (01-19-2016)
Don't understand why the changes on kodachi's are necessary. They are fine as they are, and glad players in general who are skilled a them are able to use them effectively e.g with the use of void step.
If you don't understand what I mean just look at the following video and see how well they can be used if used by a skilled player.
+ I'm pretty sure that if the kodachi's delay would to get reduced then it would just get abused by gunners since they rarely initiate with their sword and extra spamming blocking would just prevent them from getting initiate on by swords, making spbs less viable.
If you are actually going to add the 'no dagger recoil' you better remove that piece of shit dagger with 0 delay
Moh (01-19-2016), YoungSavagÉ (02-04-2016)
Personally I would not remove the recoil, people who can actually use daggers know how to play around the recoil.
agree with this 100%. they aren't useless nor are they underpowered. people just tend to use swords more often because they're easier to use.
removing the recoil would just encourage dagger spam and you'll be trapped, heck this happens even now and is incredibly annoying.
It's ok, people will just kick these dagger users when they become annoying in the room. Like how I got kicked from every duels after pwning with them OP(Yes, OVERPOWERED) sprays(ESP Double MGS) and snipes
I mean, why make them op, if it cant be used in game. LOL EVERY1 WILL KICK U Just saying, I witnessed a gm kicking a guy from duel because the guy is spraying and killed him.
I think ''buff-ing'' the kodachi isnt fair, there are people that use macros for tbfing and this is already a shit, now imagine someone qbfing you in a corner
I think the damage of the kodachis are enough balanced
Removing the recoil from daggers will make people troll on a [M] tagged room, and ghost evade will disappear of the game
''buff-ing'' the range of the dagger is okay, but if someone have higher ping, he'll have lead and the range increase on your side, but it'll make it not ''useless''
anymore on glad
So, i vote on the range increase for daggers
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