View Poll Results: What options do you want to see?

Voters
46. You may not vote on this poll
  • Option 1 (Dual Kodachis - Blocking Delay)

    18 39.13%
  • Option 2 (Dual Kodachis - Damage Decrease)

    11 23.91%
  • Option 3 (Daggers - Flinch/Recoil Removal)

    14 30.43%
  • Option 4 (Daggers - Range Increase)

    19 41.30%
  • None

    8 17.39%
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  1. #1
    Real Girl

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    Originally Posted by Moh View Post
    I've beaten elite k stylers without needing this buff. You can't tell me i need a baby buff to even the playing field. I know what needs to change and it's not removing recoil. Keep the recoil how it was originally.


    Edit:Just because you haven't seen it doesn't mean it has never happened. I personally like how hard it is to beat someone that good,without a single slash shot.
    I've seen it... on ijji, where you could evade shots.

    Different story here.

    Regardless I'm picking the top two options at this rate.

    Thank you for voting everyone; expect to see Option 1 and Option 4 soon!
    Last edited by SecretsOTheP; 01-20-2016 at 11:21 PM.

  2. #2
    μ

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    Originally Posted by Jetman View Post
    An elite dstyler due to antilead, swords range, etc. can't beat a true elite k styler, I've never seen it happen. Also, looking down still causes a recoil, otherwise kstylers that utilize angles would always look down.
    honestly, it doesn't even matter anymore. as long as you can aim, you can win.

  3. #3
    Stuwadie's Avatar I Am Half Retarded

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    it's a hard choice for me since i do like to d-style once in a while ( yes i can yoyo , slingshot ,d machine ( not perfect) all the d-style tricks) but i also like to play with kodachis but kodachis are fine the way they are right now for me atleast i gotta agree with moh here ghost evading would be useless so therefore im choosing Option 4 (Daggers - Range Increase)

  4. The following user said thank you to Stuwadie for this useful post:

    Moh (01-19-2016)

  5. #4
    Freestyler

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    Don't understand why the changes on kodachi's are necessary. They are fine as they are, and glad players in general who are skilled a them are able to use them effectively e.g with the use of void step.

    If you don't understand what I mean just look at the following video and see how well they can be used if used by a skilled player.



    + I'm pretty sure that if the kodachi's delay would to get reduced then it would just get abused by gunners since they rarely initiate with their sword and extra spamming blocking would just prevent them from getting initiate on by swords, making spbs less viable.

  6. #5
    Jitse the god

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    Originally Posted by Akimbo View Post
    Don't understand why the changes on kodachi's are necessary. They are fine as they are, and glad players in general who are skilled a them are able to use them effectively e.g with the use of void step.

    If you don't understand what I mean just look at the following video and see how well they can be used if used by a skilled player.

    https://www.youtube.com/watch?v=0Up6SHnEZt0

    + I'm pretty sure that if the kodachi's delay would to get reduced then it would just get abused by gunners since they rarely initiate with their sword and extra spamming blocking would just prevent them from getting initiate on by swords, making spbs less viable.
    Fu ***** let me tbf


    kkkkkkkkkkkkk

  7. #6
    GodTommy's Avatar GOD

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    If you are actually going to add the 'no dagger recoil' you better remove that piece of shit dagger with 0 delay

  8. The following 2 users say thank you to GodTommy for this useful post:

    Moh (01-19-2016), YoungSavagÉ (02-04-2016)

  9. #7
    StephanM's Avatar 🌹

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    Personally I would not remove the recoil, people who can actually use daggers know how to play around the recoil.

  10. The following 7 users say thank you to StephanM for this useful post:

    Bunny (01-19-2016), Eddie (01-19-2016), Flow (01-19-2016), Moh (01-19-2016), Piracy (01-25-2016), Shino (01-19-2016), YoungSavagÉ (02-04-2016)

  11. #8
    μ

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    Originally Posted by StephanM View Post
    Personally I would not remove the recoil, people who can actually use daggers know how to play around the recoil.
    Originally Posted by Moh View Post
    Daggers aren't useless,it's just people's lack of knowledge about them that make them look inferior.
    agree with this 100%. they aren't useless nor are they underpowered. people just tend to use swords more often because they're easier to use.

    removing the recoil would just encourage dagger spam and you'll be trapped, heck this happens even now and is incredibly annoying.

  12. The following 2 users say thank you to Shino for this useful post:

    Eddie (01-19-2016), Flow (01-19-2016)

  13. #9
    Junior Member

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    Originally Posted by Shino View Post
    agree with this 100%. they aren't useless nor are they underpowered. people just tend to use swords more often because they're easier to use.

    removing the recoil would just encourage dagger spam and you'll be trapped, heck this happens even now and is incredibly annoying.
    It's ok, people will just kick these dagger users when they become annoying in the room. Like how I got kicked from every duels after pwning with them OP(Yes, OVERPOWERED) sprays(ESP Double MGS) and snipes
    I mean, why make them op, if it cant be used in game. LOL EVERY1 WILL KICK U Just saying, I witnessed a gm kicking a guy from duel because the guy is spraying and killed him.

  14. #10
    ''/taunt'' - Mad people

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    I think ''buff-ing'' the kodachi isnt fair, there are people that use macros for tbfing and this is already a shit, now imagine someone qbfing you in a corner
    I think the damage of the kodachis are enough balanced
    Removing the recoil from daggers will make people troll on a [M] tagged room, and ghost evade will disappear of the game
    ''buff-ing'' the range of the dagger is okay, but if someone have higher ping, he'll have lead and the range increase on your side, but it'll make it not ''useless''
    anymore on glad
    So, i vote on the range increase for daggers

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