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  1. #21
    Yune's Avatar hello i am fish

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    Aha this is my time to shine!!

    Right now the limit breaker needs a nerf, its probably the most unbalanced item on freestyle.

    Consider this: there are three main properties to consider with shotguns when balancing them, 1. Damage 2. Delay 3. Clip. This means you can ideally play with differing values for each of these to balance the higher tier weapons. A shotgun might have 9 damage but then have 6 clip and 850 delay making it very good. Another weapon might have really high damage like 11, but then have like only 2 clip and 1000 delay to make up for its ridiculous damage.

    Now consider this, not only does Limit Breaker have 10 damage, making it do more damage then every other shotgun but it ALSO has an outragously good 6 clip and 850 delay. It sits head and shoulders above evey other weapon in the game.

    Now this makes a bit of sense considering the idea of limit breaker is to be a little OP considering how hard its supposed to be to get, but the problem is there are waayyyyy to many people who have them now. So they create a rampant problem on this server.

    My suggestion is if you want to keep Limit Breaker at 10 dmg (which I think is fine) then at least touch the clip size (maybe like 5) or the delay (maybe like 1000 so people cant reload shot spam with it) so its not so much better then everything else. With those stat changes it will still be the best shotgun in the game but it wont be so incredibly broken.

  2. The following user said thank you to Yune for this useful post:

    Jestatic (01-24-2016)

  3. #22
    Bunny's Avatar woof.

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    i personally find that changing the clip for a weapon is nearly useless because every room has [ia][r] nowadays

  4. #23
    ''/taunt'' - Mad people

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    Shotgun

    Low level stats: 6 Dmg 5x5 Clip 900 Delay ~ 7 Dmg 5x5 Clip 1000 Delay Levels: 1~ 20
    Mid level stats : 7 dmg 5x5 Clip 900 Delay ~ 8 dmg 5x5 clip 1000 delay Levels: 30~ 50
    High level stats: 8 dmg 5x5 Clip 900 Delay ~ 9 dmg 5x5 clip 1000 delay 60 ~ 99

    Double Shotguns will have 1 damage more and 1200+ delay, with 5 clips

    Donator: 9 dmg 5x5 clip 950 delay (the red one) / 9 dmg 5x6 clip 900 delay (Genesis revenge, duelisto, etc)
    Limitbreaker: 10 dmg 6x6 clip 1050 delay

  5. #24
    Freestyler

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    Honestly feel as though the game is fairly balanced. The increase hp/ap of armor compared to ijji is more suited for anti lead. Only thing that I do not like are the shotgun delays, they should definitely be switched to 1000k delay in order to prevent spamming rs less viable as well as make kstyle moves more viable as well as making dstyle a more viable option to use again.

  6. #25
    New Member

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    I think the server is pretty balanced, tbh. But...

    Weapon: Shotgun
    Low level stats: 9 dmg, 1200 delay 5x25
    Mid level stats: 9 dmg, 1100 delay 5x25
    High level stats: 9 dmg, 1000 delay 5x25
    Donation stats: 9 dmg, 900 delay 5x25 and one 9 dmg 900 delay 6x30 like Pioneer (or 850 delay, whatever tho)
    Donation+ stats: 10 dmg, 900 delay 4x20

    pretty balanced imo

  7. #26
    GodTommy's Avatar GOD

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    Weapon:Shotgun
    Low level stats: 8 dmg , 1100 delay 5x25
    Mid level stats: 9 dmg , 1200 delay 5x25
    High level stats: 9 dmg , 1200 delay 5x25
    Donation stats: 9 dmg , 950 delay 6x30 (because it's donator)
    Donation+ stats: 10 dmg , 1050 delay 6x30 (Can be 1000 or 5x25) <- This one can go either way

  8. #27
    Moh's Avatar Loyal Pirate

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    Weapon: Shotgun
    Low level stats: Delay:1200 Damage: 7 Clip: 6
    Mid level stats: Delay:1150 Damage: 8 Clip: 5
    High level stats: Delay:1100 Damage: 9 Clip: 5
    Donation stats: Delay 1000 Damage: 9 Clip: 5
    Donation+ stats: Delay 1000 Damage 10 Clip 5

    This is what i would suggest
    1.) High level non donors wouldn't be under powered, donors would have a slightly lower delay than high levels.
    2.) Those who are donor+ should get more damage but keep delay and clip size the same.
    3.) The delay shouldn't ever be under 1000 in my opinion because it's spammable.
    4.) For low levels,to compensate for damage,should get another clip (e.g. 6 not 5) because they are already significantly under powered. So in rooms without [R] (reload automatically room tag) they have an advantage to those close to their own levels.
    Last edited by Moh; 01-25-2016 at 07:56 AM.

  9. #28
    Leon (GOD) < Dave

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    Am I the only one who thinks that SGs are Fine the way they are?

    Yo, people paid for these things to get the stats that were promised what was promised.

    Most of these guys probably spent more than 500 coins just to get that lb for the exclusive firepower. Now y'all are thinking 'bout nerfing it?

    Shaking my head in disgust.

    Just sayin.

    Meh, what do I care? It's a dead game anyway lol.
    Last edited by Fourth; 01-25-2016 at 07:44 AM.

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  10. #29
    Suggestion Gatekeeper

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    Imo removing the infinite ammo option for all gametypes except for training/team training rooms would be the most helpfull when balancing is concerned.

  11. #30
    Notorious's Avatar Khangus Khan

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    Originally Posted by S1lent View Post
    Imo removing the infinite ammo option for all gametypes except for training/team training rooms would be the most helpfull when balancing is concerned.
    I believe Dave said the removal of roomtags wouldn't happen due to it being too much hassle, although this would be a big help in terms of balancing, sadly the Gunz players at FG have grew into placing tags in every gameroom to the point where if a room doesn't consist of such tag they'll leave to find a room that does.

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