The current state of the FPS limiter hinders our gameplay in the sense of inconsistency. A capped FPS of 250 will still deviate 20 under at worst (in my case). Inconsistent FPS calls for sliding and rolling of character.

I’m curious if a system that sets an average FPS would work better than a capping system, (i.e. FPS will have the ability to surpass 250, but will settle and taper around 250)

Also the FPS limiter doesn’t save, Dev pls.