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  1. #1
    HellSniper's Avatar Mad Scientist

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    Almost done, now for the hardest part ... the mountain ...
    And fixing 2 bsp compile errors (invisible walls, and i dont mean caulked brushes)
    Last edited by HellSniper; 12-27-2009 at 04:07 PM.

  2. #2
    Junior Member

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    is it gonne be a mario 64 style map ?

    and no lightmap

    though can't figure out the map by that screen xd

  3. #3
    Diabolical's Avatar Donator

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    Maple story or somthing -_- ??
    I'm the darkness where there is light

    V Support the server V

  4. #4
    slugheady's Avatar ୧༼***༽୨

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    I think you should post more screenshots, this just looks like a 2d weird green oldschool mario ripp-off failed map

  5. #5
    StephanM's Avatar 🌹

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    Originally Posted by shadowpane View Post
    is it gonne be a mario 64 style map ?

    and no lightmap

    though can't figure out the map by that screen xd
    Well done it's N64 Mario .
    And normally if I make a map I do the lightmapping as last thingy.
    So I think Hellsniper does the same.

  6. #6
    Megpoid's Avatar Meh..

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    lvl 3196 wtf?
    more picture please ._.

  7. #7
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    Originally Posted by StephanM View Post
    Well done it's N64 Mario .
    And normally if I make a map I do the lightmapping as last thingy.
    So I think Hellsniper does the same.
    ah ye probly i mostly do some quick light spots before going in gunz

  8. #8
    HellSniper's Avatar Mad Scientist

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    I always Lightmap when i Finished the Map.
    Because then i can focus on the Lightmap instead on the Brushs and the Lightmap.
    Decreases mistakes that might happen otherwise.
    The Map isnt Completed yet, thats why "a 'lil something".
    And Pane almost wins, its from Super Mario 64 but wich lvl was it~
    (PS: Mapple Story is one of my Never Ever gona Play Games...)
    Last edited by HellSniper; 12-27-2009 at 04:07 PM.

  9. #9
    Banned

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    hi hellsniper

    u finished zeh scoutzknives yet?

  10. #10
    HellSniper's Avatar Mad Scientist

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    How could i?
    Flashing Models and BSP Errors on Random ...

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