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  1. #11
    Suggestion Gatekeeper

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    Originally Posted by Charm Hye View Post
    ctrl+shift+esc/alt+tab won't do, completely frozen.. as you can see on the video I provided- it really stays like that, so I really need to restart the pc.
    I saw a mouse cursor pop up at the end of the video therefore the computer isnt frozen (gunz may be in a process sense though). Regardless i still need an mlog. There may also be gunzdump files which would be useful as well. They are in the freestyle gunz installation folder. When you crash, post your mlog and any associated gunzdump files before you start to play again. Thanks.
    Last edited by S1lent; 04-26-2016 at 10:19 PM.

  2. The following user said thank you to S1lent for this useful post:

    TheFlash (04-27-2016)

  3. #12
    Camel's Avatar Destructive Death

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    mlog
    Code:
    GUNZ 1,0,0,290 launched. build (Apr  6 2016 14:17:42) 
    Log time (04/26/16 10:35:53)
    Linear88's Runnable!
    CPU ID = GenuineIntel ( family = 6 , model = 15 , stepping = 11 ) @ 2400 MHz
    Display Device = AMD Radeon HD 7700 Series ( vendor=1002 device=683f subsys=e245174b revision=0 )
    Display Driver Version = 8.17.0010.1333
    Windows = 6.1 Build 7601 , Service Pack 1 (64-bit) (4194303KB) :  Windows 7..
    Load XML from memory : system/locale.xml- SUCCESS
    Country : (USA), Language : (USA)
    Load Config from file : config.xml- SUCCESS
    Load XML from memory : system/system.xml- SUCCESS
    Load XML from memory : system/strings.xml(0x0009) - SUCCESS
    Load XML from memory : system/cserror.xml(0x0009) - SUCCESS
    Load XML from memory : system/messages.xml(0x0009) - SUCCESS
    Load XML from memory : system/gametypecfg.xml 
    Dmp ok.
    InitializeNotify ok.
    WFog Enabled Device.
    device created.
    Video memory 1904.000000 
    shader initialize successful : 1
    Reset Device 
    24bit depth buffering enabled
    Video memory 1903.000000 
    shader initialize successful : 1
    main : RGetLenzFlare()->Initialize() 
    InitialLoading success.
    interface Initialize success
    ZApplication::OnCreate : begin
    0(Primary Sound Driver): Hardware Mixing Not Supported
    1(Speakers (High Definition Audio Device)): Hardware Mixing Not Supported
    [[[getMaxChannel48]]]]
    LoadWave: Error creating hardware sound buffer.
    LoadWave: Error creating hardware sound buffer.
    LoadWave: Error creating hardware sound buffer.
    LoadWave: Error creating hardware sound buffer.
    LoadWave: Error creating hardware sound buffer.
    LoadWave: Error creating hardware sound buffer.
    LoadWave: Error creating hardware sound buffer.
    LoadWave: Error creating hardware sound buffer.
    LoadWave: Error creating hardware sound buffer.
    LoadWave: Error creating hardware sound buffer.
    LoadWave: Error creating hardware sound buffer.
    LoadWave: Error creating hardware sound buffer.
    LoadWave: Error creating hardware sound buffer.
    LoadWave: Error creating hardware sound buffer.
    LoadWave: Error creating hardware sound buffer.
    LoadWave: Error creating hardware sound buffer.
    LoadWave: Error creating hardware sound buffer.
    found 0 custom music
    
    -------------------> Sound Engine Create : 1.546000 
    
    sound engine create.
    Load XML from memory : System/tips.xml(0x0009)- SUCCESS
    start log bipmap
    end of load bitmaps2
    loading pictures : 4.859000 
    warning : bitmap frame_b.png not found.
    warning : bitmap frame_t.png not found.
    warning : bitmap stripe.tga not found.
    warning : bitmap slot_head.tga not found.
    warning : bitmap slot_head.tga not found.
    warning : bitmap icon_gameroom.tga not found.
    IDLResource Loading Success!!
    IDL resources : 0.275000 
    start InitInterface option
    Number of Display mode : 18
    Number of Display mode : 18
    end of InitInterface option ok
    Init maps : no Current ChannelRule 
    Screen Effect Manager Create : 0.223000 
    Screen effect manager create success.
    SFX/ef_hp ampulla.elu mesh Plane57 node 2 face 0 point -> physique 3 Greater than
    SFX/ef_hp ampulla.elu mesh Plane50 node 2 face 0 point -> physique 3 Greater than
    SFX/ef_hp ampulla.elu mesh Plane51 node 2 face 0 point -> physique 3 Greater than
    SFX/ef_hp ampulla.elu mesh Plane52 node 2 face 0 point -> physique 3 Greater than
    SFX/ef_hp ampulla.elu mesh Plane53 node 2 face 0 point -> physique 3 Greater than
    SFX/ef_hp ampulla.elu mesh Plane54 node 2 face 0 point -> physique 3 Greater than
    SFX/ef_hp ampulla.elu mesh Plane56 node 2 face 0 point -> physique 3 Greater than
    SFX/ef_ap ampulla.elu mesh Plane50 node 2 face 0 point -> physique 3 Greater than
    SFX/ef_ap ampulla.elu mesh Plane51 node 2 face 0 point -> physique 3 Greater than
    SFX/ef_ap ampulla.elu mesh Plane52 node 2 face 0 point -> physique 3 Greater than
    SFX/ef_ap ampulla.elu mesh Plane53 node 2 face 0 point -> physique 3 Greater than
    SFX/ef_ap ampulla.elu mesh Plane54 node 2 face 0 point -> physique 3 Greater than
    SFX/ef_ap ampulla.elu mesh Plane56 node 2 face 0 point -> physique 3 Greater than
    SFX/ef_ap ampulla.elu mesh Plane57 node 2 face 0 point -> physique 3 Greater than
    SFX/ef_haste ampulla.elu mesh Plane50 node 2 face 0 point -> physique 3 Greater than
    SFX/ef_haste ampulla.elu mesh Plane51 node 2 face 0 point -> physique 3 Greater than
    SFX/ef_haste ampulla.elu mesh Plane52 node 2 face 0 point -> physique 3 Greater than
    SFX/ef_haste ampulla.elu mesh Plane53 node 2 face 0 point -> physique 3 Greater than
    SFX/ef_haste ampulla.elu mesh Plane54 node 2 face 0 point -> physique 3 Greater than
    SFX/ef_haste ampulla.elu mesh Plane56 node 2 face 0 point -> physique 3 Greater than
    SFX/ef_haste ampulla.elu mesh Plane57 node 2 face 0 point -> physique 3 Greater than
    Effect manager create success.
    7746 upnp port forward initialized.
    Client create success.
    game interface create success.
    
    -------------------> GameInterface Create : 11.542001 
    
    model/man/man-parts_shunter.elu mesh eq_chest_shunter node 34 face 0 point -> physique 3 Greater than
    model/man/man-parts_dryad.elu mesh eq_chest_dryad node 680 face 0 point -> physique 3 Greater than
    model/man/man-parts_gveteran.elu mesh eq_chest_gveteran node 6 face 2 point -> physique 3 Greater than
    model/man/man-parts_mummy.elu mesh eq_chest_mummy node 18 face 0 point -> physique 3 Greater than
    model/man/man-parts_nanosuit.elu mesh eq_chest_nanosuit node 680 face 0 point -> physique 3 Greater than
    model/man/man-parts_cloud.elu mesh eq_legs_cloud node 56 face 1 point -> physique 3 Greater than
    model/man/clonetrooper.elu mesh eq_chest_clone1234 node 0 face 0 point -> physique 3 Greater than
    model/woman/woman-parts_police.elu mesh eq_legs_police node 33 face 0 point -> physique 3 Greater than
    model/woman/woman-parts_police.elu mesh eq_chest_police node 376 face 0 point -> physique 3 Greater than
    model/woman/woman-parts_blackdragon.elu mesh eq_legs_blackdragon node 301 face 1 point -> physique 3 Greater than
    model/woman/woman-parts_eskimo.elu mesh eq_chest_eskimo node 80 face 1 point -> physique 3 Greater than
    model/woman/woman-parts_bloodsuit.elu mesh eq_chest_bloodsuit node 129 face 0 point -> physique 3 Greater than
    model/woman/woman-parts_gveteran.elu mesh eq_chest_gveteran node 6 face 1 point -> physique 3 Greater than
    model/woman/woman-parts_maka.elu mesh eq_legs_maka node 2 face 0 point -> physique 3 Greater than
    Load character.xml success,
    
    -------------------> Character Loading : 5.330000 
    
    
    -------------------> WeaponMesh Loading : 1.181000 
    
    ----------> in zip ( model/weapon/item/spy_landmine.elu ) file not found!! 
     Load weapon.xml success. 
    
    -------------------> Worlditem Loading : 0.057000 
    
    Load zitem info success.
    Load zBuff info success.
    Init world item manager success.
    Init map Descriptor success.
    Init channel rule manager success.
    Init abuse manager success.
    Init chatting filter. success
    Read SpyMapList.
    read SpyMode.
    
    -------------------> ETC .. : 5.519000 
    
    BspObject open : begin interface/login/login.rs 
    RBspObject::Open : Open_MaterialList
    RBspObject::Open : Open_LightList
    BspObject open object list : begin
    RBspObject::Open_ObjectList : size 8 
    RBspObject::Open_ObjectList : end
    RBspObject::Open : OpenDescription
    RBspObject::OpenRs : file.Open 
    RBspObject::OpenRs : file.Read(&header) 
    RBspObject::OpenRs : file.Read(&nMaterial) 
    RBspObject::OpenRs : Open_Nodes begin 
    RBspObject::OpenRs : Open_Nodes end 
    RBspObject::Open : OpenRs 
    RBspObject::Open : OpenBsp 
    BspObject load lightmap : file.Read(&header)
    BspObject load lightmap nCount = 1
    BspObject load lightmap 0
    BspObject load lightmap : file.Read(&m_nLightmap) done
    BspObject load lightmap : end 
    RBspObject::Open : done
    Load smoke description mesh.
    main : OnCreate() done
    Reset Device 
    24bit depth buffering enabled
    Video memory 1903.000000 
    shader initialize successful : 1
    devices Restored. 
    Server Connected
    Login Posted
    Login Successful. 
    Responsed Account Charlist
    Selected character name : Camel (43 61 6D 65 6C )  (len = 5)
    Shop Gamble item count : 0
    Reset Device 
    24bit depth buffering enabled
    Video memory 1903.000000 
    shader initialize successful : 1
    devices Restored. 
    Reset Device 
    24bit depth buffering enabled
    Video memory 1903.000000 
    shader initialize successful : 1
    devices Restored. 
    Reset Device 
    24bit depth buffering enabled
    Video memory 1903.000000 
    shader initialize successful : 1
    devices Restored. 
    CastStageBridgePeer call in Zgame::Create
    game create begin , type = 2
    BspObject open : begin maps/Battle Arena/Battle Arena.rs 
    RBspObject::Open : Open_MaterialList
    RBspObject::Open : Open_LightList
    BspObject open object list : begin
    RBspObject::Open_ObjectList : size 2 
    RBspObject::Open_ObjectList : end
    RBspObject::Open : OpenDescription
    RBspObject::OpenRs : file.Open 
    RBspObject::OpenRs : file.Read(&header) 
    RBspObject::OpenRs : file.Read(&nMaterial) 
    RBspObject::OpenRs : Open_Nodes begin 
    RBspObject::OpenRs : Open_Nodes end 
    RBspObject::Open : OpenRs 
    RBspObject::Open : OpenBsp 
    BspObject load lightmap : file.Read(&header)
    BspObject load lightmap nCount = 1
    BspObject load lightmap 0
    BspObject load lightmap : file.Read(&m_nLightmap) done
    BspObject load lightmap : end 
    RBspObject::Open : done
    game world create success.
    Reload all animation end 
    ---------------------------------setBuffer
    game created ( 10:39:54 )
    model/woman/woman-parts_maka.elu mesh eq_legs_maka node 2 face 0 point -> physique 3 Greater than
    Create character : Name=^CBoboGrind Level=99 
    model/woman/woman-parts_police.elu mesh eq_chest_police node 376 face 0 point -> physique 3 Greater than
    replay end. profile saved. playtime = 33.459 seconds , average fps = 985.923 
    game interface destroy begin.
    game destroy begin
    Destroy sound engine()
    game destroy match destroy 
    ------------------------ReleaseBuffer
    Cloth VertexBuffer is Released
    game destroyed ( 10:40:29 )
    game interface destroy finished
    Reset Device 
    24bit depth buffering enabled
    Video memory 1903.000000 
    shader initialize successful : 1
    devices Restored. 
    Reset Device 
    24bit depth buffering enabled
    Video memory 1903.000000 
    shader initialize successful : 1
    devices Restored. 
    Destroy gunz
    Destroy sound engine.
    Destroy sound engine. success
    Destroy console.
    Destroy interface begin 
    destroy client.
    PeerInfoList Released
    clear looks end.
    Widget map clear end.
    desctroy cursor system end.
    clear IDL resource end.
    Final interface end.
    Destroy game interface done.
    clear looks end.
    Widget map clear end.
    desctroy cursor system end.
    Destroy mesh manager.
    Destroy weapon mesh manager.
    Clear SkillManager.
    Clear QuestItemDescMgr.
    Clear MatchItemDescMgr.
    Clear ChattingFilter.
    Clear ChannelRuleMgr.
    destroy game application done.
    interface finalize.
    game input destroy.
    game configuration destroy.
    Bitmap manager destroy Animation bitmap.
    destroy gunz finish.
    Rframe_destory::closeDisplay
    Gunz.dmp:
    https://www.sendspace.com/file/avskwm

  4. The following user said thank you to Camel for this useful post:

    TheFlash (04-27-2016)

  5. #13
    TheFlash's Avatar Do not cry if u die

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    Yes to me it's, happend too. I restared the computer and now all working fix.

  6. #14
    Dragon's Avatar Goblin Slayer Darwin

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    Had this problem 15 minutes ago, And i have to restart my computer.


  7. #15
    Camel's Avatar Destructive Death

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    Again froze 3 times while I was hosting an event ]=

    - - - Updated - - -

    Actually a lot of people crashed this time.

  8. #16
    Raphačl's Avatar abuser

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    Had to restart my computer.
    Silent that dint work.
    Many players got crashed in Zexi's event, Yea !
    Last edited by Raphačl; 04-27-2016 at 06:38 AM.

    Credits to GeorgčGFX for this beautiful signature

  9. #17
    Camel's Avatar Destructive Death

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    1x freeze again.

  10. #18
    Sunfire's Avatar [̲̅$̲̅(̲̅ ͡° ͜ʖ ͡°̲̅)̲̅$̲

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    Except the freeze anyone else has FPS spikes/problems like I do?





  11. #19
    Camel's Avatar Destructive Death

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    Originally Posted by Sunfire View Post
    Except the freeze anyone else has FPS spikes/problems like I do?
    Yeah, my fps dropped to 150 stable earlier.

  12. #20
    Fay's Avatar Inactive

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    Let it goooo, let it goooo

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