Page 4 of 5 FirstFirst ... 2345 LastLast
Results 31 to 40 of 50
  1. #31
    Sunfire's Avatar [̲̅$̲̅(̲̅ ͡° ͜ʖ ͡°̲̅)̲̅$̲

    Join Date
    Jul 2010
    Country
    Posts
    1,525
    Thanked
    804
    Thanks
    1,442
    Originally Posted by Ricky View Post
    Use alt + ctrl + delete
    What about stop saying "Use alt + ctrl + delete"?

    How about let us say whats wrong so devs can fix it? Please if you dont have anything to offer or any problem with it gtfo.





  2. The following user said thank you to Sunfire for this useful post:

    Raphačl (04-27-2016)

  3. #32
    Linzor's Avatar White shores, and beyond

    Join Date
    Sep 2013
    Country
    Posts
    4,519
    Thanked
    564
    Thanks
    1,639
    If you guys freeze like that again, it's most likely someone who's doing it to you. If you get the chance, screenshot everyone who's in the room.

  4. The following user said thank you to Linzor for this useful post:

    Colour (04-27-2016)

  5. #33
    Charm Hye's Avatar ☆The Three Koreateers

    Join Date
    Mar 2016
    Country
    Posts
    1,863
    Thanked
    258
    Thanks
    422
    Originally Posted by Linzor View Post
    If you guys freeze like that again, it's most likely someone who's doing it to you. If you get the chance, screenshot everyone who's in the room.
    Actually that time I was in a training room when I freeze so I restarted my pc, & played gunz back- and that training room was gone.. It was like all the ppl in that room have same problems.

    ❤❤❤ Charm Hye ❤❤❤
    To be F E A R L E S S is to F E A R

    The pen is my sword for I am the warrior of words.
    Twitch: https://www.twitch.tv/noona_ssi

  6. #34
    Linzor's Avatar White shores, and beyond

    Join Date
    Sep 2013
    Country
    Posts
    4,519
    Thanked
    564
    Thanks
    1,639
    Originally Posted by Charm Hye View Post
    Actually that time I was in a training room when I freeze so I restarted my pc, & played gunz back- and that training room was gone.. It was like all the ppl in that room have same problems.
    Because he did it to everyone.

  7. #35
    Charm Hye's Avatar ☆The Three Koreateers

    Join Date
    Mar 2016
    Country
    Posts
    1,863
    Thanked
    258
    Thanks
    422
    Originally Posted by Linzor View Post
    Because he did it to everyone.
    who?

    ❤❤❤ Charm Hye ❤❤❤
    To be F E A R L E S S is to F E A R

    The pen is my sword for I am the warrior of words.
    Twitch: https://www.twitch.tv/noona_ssi

  8. #36
    Linzor's Avatar White shores, and beyond

    Join Date
    Sep 2013
    Country
    Posts
    4,519
    Thanked
    564
    Thanks
    1,639
    He used many names, so if it happens again it's probably someone that's level 1.

  9. #37
    Camel's Avatar Destructive Death

    Join Date
    Oct 2013
    Country
    Posts
    4,041
    Thanked
    1,896
    Thanks
    989
    Just successfully hosted an event without any problems

  10. #38
    Charm Hye's Avatar ☆The Three Koreateers

    Join Date
    Mar 2016
    Country
    Posts
    1,863
    Thanked
    258
    Thanks
    422
    It's back again.. freezing....


    -------

    2nd time for today
    Last edited by Charm Hye; 05-03-2016 at 10:24 AM.

    ❤❤❤ Charm Hye ❤❤❤
    To be F E A R L E S S is to F E A R

    The pen is my sword for I am the warrior of words.
    Twitch: https://www.twitch.tv/noona_ssi

  11. #39
    Dualage's Avatar 2hu nerdlord

    Join Date
    Mar 2012
    Country
    Posts
    846
    Thanked
    18
    Thanks
    140
    MLog of recent.

    Code:
    GUNZ 1,0,0,290 launched. build (Apr  6 2016 14:17:42) 
    Log time (05/03/16 04:00:18)
    Linear88's Runnable!
    CPU ID = AuthenticAMD ( family = 4111 , model = 2 , stepping = 3 ) @ 2813 MHz
    Display Device = NVIDIA GeForce GTX 650 Ti ( vendor=10de device=11c6 subsys=36523842 revision=a1 )
    Display Driver Version = 9.18.0013.0638
    Windows = 6.1 Build 7601 , Service Pack 1 (32-bit) (2097151KB) :  Windows 7..
    Load XML from memory : system/locale.xml- SUCCESS
    Country : (USA), Language : (USA)
    Load Config from file : config.xml- SUCCESS
    Load XML from memory : system/system.xml- SUCCESS
    Load XML from memory : system/strings.xml(0x0009) - SUCCESS
    Load XML from memory : system/cserror.xml(0x0009) - SUCCESS
    Load XML from memory : system/messages.xml(0x0009) - SUCCESS
    Load XML from memory : system/gametypecfg.xml 
    Dmp ok.
    InitializeNotify ok.
    WFog Enabled Device.
    device created.
    Video memory 1123.500000 
    shader initialize successful : 1
    main : RGetLenzFlare()->Initialize() 
    InitialLoading success.
    interface Initialize success
    ZApplication::OnCreate : begin
    0(Primary Sound Driver): Hardware Mixing Not Supported
    1(Speakers (High Definition Audio Device)): Hardware Mixing Not Supported
    2(Headphones (High Definition Audio Device)): Hardware Mixing Not Supported
    3(Digital Audio (S/PDIF) (High Definition Audio Device)): Hardware Mixing Not Supported
    [[[getMaxChannel32]]]]
    found 0 custom music
    
    -------------------> Sound Engine Create : 1.539000 
    
    sound engine create.
    Load XML from memory : System/tips.xml(0x0009)- SUCCESS
    start log bipmap
    end of load bitmaps2
    loading pictures : 5.601000 
    warning : bitmap frame_b.png not found.
    warning : bitmap frame_t.png not found.
    warning : bitmap stripe.tga not found.
    warning : bitmap slot_head.tga not found.
    warning : bitmap slot_head.tga not found.
    warning : bitmap icon_gameroom.tga not found.
    IDLResource Loading Success!!
    IDL resources : 0.224000 
    start InitInterface option
    Number of Display mode : 28
    Number of Display mode : 28
    end of InitInterface option ok
    Init maps : no Current ChannelRule 
    Screen Effect Manager Create : 0.185000 
    Screen effect manager create success.
    SFX/ef_hp ampulla.elu mesh Plane57 node 2 face 0 point -> physique 3 Greater than
    SFX/ef_hp ampulla.elu mesh Plane50 node 2 face 0 point -> physique 3 Greater than
    SFX/ef_hp ampulla.elu mesh Plane51 node 2 face 0 point -> physique 3 Greater than
    SFX/ef_hp ampulla.elu mesh Plane52 node 2 face 0 point -> physique 3 Greater than
    SFX/ef_hp ampulla.elu mesh Plane53 node 2 face 0 point -> physique 3 Greater than
    SFX/ef_hp ampulla.elu mesh Plane54 node 2 face 0 point -> physique 3 Greater than
    SFX/ef_hp ampulla.elu mesh Plane56 node 2 face 0 point -> physique 3 Greater than
    SFX/ef_ap ampulla.elu mesh Plane50 node 2 face 0 point -> physique 3 Greater than
    SFX/ef_ap ampulla.elu mesh Plane51 node 2 face 0 point -> physique 3 Greater than
    SFX/ef_ap ampulla.elu mesh Plane52 node 2 face 0 point -> physique 3 Greater than
    SFX/ef_ap ampulla.elu mesh Plane53 node 2 face 0 point -> physique 3 Greater than
    SFX/ef_ap ampulla.elu mesh Plane54 node 2 face 0 point -> physique 3 Greater than
    SFX/ef_ap ampulla.elu mesh Plane56 node 2 face 0 point -> physique 3 Greater than
    SFX/ef_ap ampulla.elu mesh Plane57 node 2 face 0 point -> physique 3 Greater than
    SFX/ef_haste ampulla.elu mesh Plane50 node 2 face 0 point -> physique 3 Greater than
    SFX/ef_haste ampulla.elu mesh Plane51 node 2 face 0 point -> physique 3 Greater than
    SFX/ef_haste ampulla.elu mesh Plane52 node 2 face 0 point -> physique 3 Greater than
    SFX/ef_haste ampulla.elu mesh Plane53 node 2 face 0 point -> physique 3 Greater than
    SFX/ef_haste ampulla.elu mesh Plane54 node 2 face 0 point -> physique 3 Greater than
    SFX/ef_haste ampulla.elu mesh Plane56 node 2 face 0 point -> physique 3 Greater than
    SFX/ef_haste ampulla.elu mesh Plane57 node 2 face 0 point -> physique 3 Greater than
    Effect manager create success.
    Client create success.
    game interface create success.
    
    -------------------> GameInterface Create : 6.543000 
    
    model/man/man-parts_shunter.elu mesh eq_chest_shunter node 34 face 0 point -> physique 3 Greater than
    model/man/man-parts_dryad.elu mesh eq_chest_dryad node 680 face 0 point -> physique 3 Greater than
    model/man/man-parts_gveteran.elu mesh eq_chest_gveteran node 6 face 2 point -> physique 3 Greater than
    model/man/man-parts_mummy.elu mesh eq_chest_mummy node 18 face 0 point -> physique 3 Greater than
    model/man/man-parts_nanosuit.elu mesh eq_chest_nanosuit node 680 face 0 point -> physique 3 Greater than
    model/man/man-parts_cloud.elu mesh eq_legs_cloud node 56 face 1 point -> physique 3 Greater than
    model/man/clonetrooper.elu mesh eq_chest_clone1234 node 0 face 0 point -> physique 3 Greater than
    model/woman/woman-parts_police.elu mesh eq_legs_police node 33 face 0 point -> physique 3 Greater than
    model/woman/woman-parts_police.elu mesh eq_chest_police node 376 face 0 point -> physique 3 Greater than
    model/woman/woman-parts_blackdragon.elu mesh eq_legs_blackdragon node 301 face 1 point -> physique 3 Greater than
    model/woman/woman-parts_eskimo.elu mesh eq_chest_eskimo node 80 face 1 point -> physique 3 Greater than
    model/woman/woman-parts_bloodsuit.elu mesh eq_chest_bloodsuit node 129 face 0 point -> physique 3 Greater than
    model/woman/woman-parts_gveteran.elu mesh eq_chest_gveteran node 6 face 1 point -> physique 3 Greater than
    model/woman/woman-parts_maka.elu mesh eq_legs_maka node 2 face 0 point -> physique 3 Greater than
    Load character.xml success,
    
    -------------------> Character Loading : 4.598000 
    
    
    -------------------> WeaponMesh Loading : 1.039000 
    
    ----------> in zip ( model/weapon/item/spy_landmine.elu ) file not found!! 
     Load weapon.xml success. 
    
    -------------------> Worlditem Loading : 0.052000 
    
    Load zitem info success.
    Load zBuff info success.
    Init world item manager success.
    Init map Descriptor success.
    Init channel rule manager success.
    Init abuse manager success.
    Init chatting filter. success
    Read SpyMapList.
    read SpyMode.
    
    -------------------> ETC .. : 6.222000 
    
    BspObject open : begin interface/login/login.rs 
    RBspObject::Open : Open_MaterialList
    RBspObject::Open : Open_LightList
    BspObject open object list : begin
    RBspObject::Open_ObjectList : size 8 
    RBspObject::Open_ObjectList : end
    RBspObject::Open : OpenDescription
    RBspObject::OpenRs : file.Open 
    RBspObject::OpenRs : file.Read(&header) 
    RBspObject::OpenRs : file.Read(&nMaterial) 
    RBspObject::OpenRs : Open_Nodes begin 
    RBspObject::OpenRs : Open_Nodes end 
    RBspObject::Open : OpenRs 
    RBspObject::Open : OpenBsp 
    RBspObject::Open : done
    Load smoke description mesh.
    main : OnCreate() done
    Server Connected
    Login Posted
    Login Successful. 
    Responsed Account Charlist
    Selected character name : ^4Dualage (5E 34 44 75 61 6C 61 67 65 )  (len = 9)
    Cloth VertexBuffer is Released
    StageCreated
    StageCreated
    CastStageBridgePeer call in Zgame::Create
    game create begin , type = 5
    BspObject open : begin maps/Town/Town.rs 
    RBspObject::Open : Open_MaterialList
    RBspObject::Open : Open_LightList
    BspObject open object list : begin
    RBspObject::Open_ObjectList : size 8 
    RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL 
    RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL 
    RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL 
    RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL 
    RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL 
    RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL 
    RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL 
    RBspObject::Open_ObjectList : end
    RBspObject::Open : OpenDescription
    RBspObject::OpenRs : file.Open 
    RBspObject::OpenRs : file.Read(&header) 
    RBspObject::OpenRs : file.Read(&nMaterial) 
    RBspObject::OpenRs : Open_Nodes begin 
    RBspObject::OpenRs : Open_Nodes end 
    RBspObject::Open : OpenRs 
    RBspObject::Open : OpenBsp 
    RBspObject::Open : done
    create game enrvironment.
    game world create success.
    Reload all animation end 
    ---------------------------------setBuffer
    game created ( 04:01:37 )
    Create character : Name=^4Dualage Level=99 
    Connect to Agent by UDP 
    Connect to Agent by UDP 
    Connect to Agent by UDP 
    Connect to Agent by UDP 
    Connect to Agent by UDP 
    Connect to Agent by UDP 
    game interface destroy begin.
    game destroy begin
    Destroy sound engine()
    game destroy match destroy 
    ------------------------ReleaseBuffer
    game destroyed ( 04:02:17 )
    game interface destroy finished
    StageCreated
    CastStageBridgePeer call in Zgame::Create
    game create begin , type = 5
    BspObject open : begin maps/Town/Town.rs 
    RBspObject::Open : Open_MaterialList
    RBspObject::Open : Open_LightList
    BspObject open object list : begin
    RBspObject::Open_ObjectList : size 8 
    RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL 
    RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL 
    RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL 
    RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL 
    RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL 
    RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL 
    RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL 
    RBspObject::Open_ObjectList : end
    RBspObject::Open : OpenDescription
    RBspObject::OpenRs : file.Open 
    RBspObject::OpenRs : file.Read(&header) 
    RBspObject::OpenRs : file.Read(&nMaterial) 
    RBspObject::OpenRs : Open_Nodes begin 
    RBspObject::OpenRs : Open_Nodes end 
    RBspObject::Open : OpenRs 
    RBspObject::Open : OpenBsp 
    RBspObject::Open : done
    create game enrvironment.
    game world create success.
    Reload all animation end 
    ---------------------------------setBuffer
    game created ( 04:02:32 )
    Create character : Name=^4Dualage Level=99 
    Connect to Agent by UDP 
    Connect to Agent by UDP 
    Connect to Agent by UDP 
    Connect to Agent by UDP 
    Connect to Agent by UDP 
    Connect to Agent by UDP 
    Connect to Agent by UDP 
    Connect to Agent by UDP 
    Connect to Agent by UDP 
    Connect to Agent by UDP 
    model/woman/woman-parts_maka.elu mesh eq_legs_maka node 2 face 0 point -> physique 3 Greater than
    Connect to Agent by UDP 
    Connect to Agent by UDP

  12. #40
    Charm Hye's Avatar ☆The Three Koreateers

    Join Date
    Mar 2016
    Country
    Posts
    1,863
    Thanked
    258
    Thanks
    422
    mlog:
    Code:
    GUNZ 1,0,0,290 launched. build (Apr  6 2016 14:17:42) 
    Log time (05/03/16 16:38:13)
    Linear88's Runnable!
    CPU ID = GenuineIntel ( family = 774 , model = 10 , stepping = 9 ) @ 1795 MHz
    Display Device = Intel(R) HD Graphics 4000 ( vendor=8086 device=166 subsys=100d1043 revision=9 )
    Display Driver Version = 10.18.0010.4276
    Windows = 6.2 Build 9200 , n/a (64-bit) (2097151KB) :  Windows 8..
    Load XML from memory : system/locale.xml- SUCCESS
    Country : (USA), Language : (USA)
    Load Config from file : config.xml- SUCCESS
    Load XML from memory : system/system.xml- SUCCESS
    Load XML from memory : system/strings.xml(0x0009) - SUCCESS
    Load XML from memory : system/cserror.xml(0x0009) - SUCCESS
    Load XML from memory : system/messages.xml(0x0009) - SUCCESS
    Load XML from memory : system/gametypecfg.xml 
    Dmp ok.
    InitializeNotify ok.
    WFog Enabled Device.
    device created.
    Video memory 891.500000 
    main : RGetLenzFlare()->Initialize() 
    InitialLoading success.
    interface Initialize success
    ZApplication::OnCreate : begin
    0(Primary Sound Driver): Hardware Mixing Not Supported
    1(Speakers (Realtek High Definition Audio)): Hardware Mixing Not Supported
    [[[getMaxChannel32]]]]
    found 4 custom music
    
    -------------------> Sound Engine Create : 1.690000 
    
    sound engine create.
    Load XML from memory : System/tips.xml(0x0009)- SUCCESS
    start log bipmap
    end of load bitmaps2
    loading pictures : 5.002000 
    warning : bitmap frame_b.png not found.
    warning : bitmap frame_t.png not found.
    warning : bitmap stripe.tga not found.
    warning : bitmap slot_head.tga not found.
    warning : bitmap slot_head.tga not found.
    warning : bitmap icon_gameroom.tga not found.
    IDLResource Loading Success!!
    IDL resources : 0.291000 
    start InitInterface option
    Number of Display mode : 13
    Number of Display mode : 0
    end of InitInterface option ok
    Init maps : no Current ChannelRule 
    Screen Effect Manager Create : 0.247000 
    Screen effect manager create success.
    SFX/ef_hp ampulla.elu mesh Plane57 node 2 face 0 point -> physique 3 Greater than
    SFX/ef_hp ampulla.elu mesh Plane50 node 2 face 0 point -> physique 3 Greater than
    SFX/ef_hp ampulla.elu mesh Plane51 node 2 face 0 point -> physique 3 Greater than
    SFX/ef_hp ampulla.elu mesh Plane52 node 2 face 0 point -> physique 3 Greater than
    SFX/ef_hp ampulla.elu mesh Plane53 node 2 face 0 point -> physique 3 Greater than
    SFX/ef_hp ampulla.elu mesh Plane54 node 2 face 0 point -> physique 3 Greater than
    SFX/ef_hp ampulla.elu mesh Plane56 node 2 face 0 point -> physique 3 Greater than
    SFX/ef_ap ampulla.elu mesh Plane50 node 2 face 0 point -> physique 3 Greater than
    SFX/ef_ap ampulla.elu mesh Plane51 node 2 face 0 point -> physique 3 Greater than
    SFX/ef_ap ampulla.elu mesh Plane52 node 2 face 0 point -> physique 3 Greater than
    SFX/ef_ap ampulla.elu mesh Plane53 node 2 face 0 point -> physique 3 Greater than
    SFX/ef_ap ampulla.elu mesh Plane54 node 2 face 0 point -> physique 3 Greater than
    SFX/ef_ap ampulla.elu mesh Plane56 node 2 face 0 point -> physique 3 Greater than
    SFX/ef_ap ampulla.elu mesh Plane57 node 2 face 0 point -> physique 3 Greater than
    SFX/ef_haste ampulla.elu mesh Plane50 node 2 face 0 point -> physique 3 Greater than
    SFX/ef_haste ampulla.elu mesh Plane51 node 2 face 0 point -> physique 3 Greater than
    SFX/ef_haste ampulla.elu mesh Plane52 node 2 face 0 point -> physique 3 Greater than
    SFX/ef_haste ampulla.elu mesh Plane53 node 2 face 0 point -> physique 3 Greater than
    SFX/ef_haste ampulla.elu mesh Plane54 node 2 face 0 point -> physique 3 Greater than
    SFX/ef_haste ampulla.elu mesh Plane56 node 2 face 0 point -> physique 3 Greater than
    SFX/ef_haste ampulla.elu mesh Plane57 node 2 face 0 point -> physique 3 Greater than
    Effect manager create success.
    7795 upnp port forward initialized.
    Client create success.
    game interface create success.
    
    -------------------> GameInterface Create : 6.820000 
    
    model/man/man-parts_shunter.elu mesh eq_chest_shunter node 34 face 0 point -> physique 3 Greater than
    model/man/man-parts_dryad.elu mesh eq_chest_dryad node 680 face 0 point -> physique 3 Greater than
    model/man/man-parts_gveteran.elu mesh eq_chest_gveteran node 6 face 2 point -> physique 3 Greater than
    model/man/man-parts_mummy.elu mesh eq_chest_mummy node 18 face 0 point -> physique 3 Greater than
    model/man/man-parts_nanosuit.elu mesh eq_chest_nanosuit node 680 face 0 point -> physique 3 Greater than
    model/man/man-parts_cloud.elu mesh eq_legs_cloud node 56 face 1 point -> physique 3 Greater than
    model/man/clonetrooper.elu mesh eq_chest_clone1234 node 0 face 0 point -> physique 3 Greater than
    model/woman/woman-parts_police.elu mesh eq_legs_police node 33 face 0 point -> physique 3 Greater than
    model/woman/woman-parts_police.elu mesh eq_chest_police node 376 face 0 point -> physique 3 Greater than
    model/woman/woman-parts_blackdragon.elu mesh eq_legs_blackdragon node 301 face 1 point -> physique 3 Greater than
    model/woman/woman-parts_eskimo.elu mesh eq_chest_eskimo node 80 face 1 point -> physique 3 Greater than
    model/woman/woman-parts_bloodsuit.elu mesh eq_chest_bloodsuit node 129 face 0 point -> physique 3 Greater than
    model/woman/woman-parts_gveteran.elu mesh eq_chest_gveteran node 6 face 1 point -> physique 3 Greater than
    model/woman/woman-parts_maka.elu mesh eq_legs_maka node 2 face 0 point -> physique 3 Greater than
    Load character.xml success,
    
    -------------------> Character Loading : 5.718000 
    
    
    -------------------> WeaponMesh Loading : 1.371000 
    
    ----------> in zip ( model/weapon/item/spy_landmine.elu ) file not found!! 
     Load weapon.xml success. 
    
    -------------------> Worlditem Loading : 0.066000 
    
    Load zitem info success.
    Load zBuff info success.
    Init world item manager success.
    Init map Descriptor success.
    Init channel rule manager success.
    Init abuse manager success.
    Init chatting filter. success
    Read SpyMapList.
    read SpyMode.
    
    -------------------> ETC .. : 5.834000 
    
    BspObject open : begin interface/login/login.rs 
    RBspObject::Open : Open_MaterialList
    RBspObject::Open : Open_LightList
    BspObject open object list : begin
    RBspObject::Open_ObjectList : size 8 
    RBspObject::Open_ObjectList : end
    RBspObject::Open : OpenDescription
    RBspObject::OpenRs : file.Open 
    RBspObject::OpenRs : file.Read(&header) 
    RBspObject::OpenRs : file.Read(&nMaterial) 
    RBspObject::OpenRs : Open_Nodes begin 
    RBspObject::OpenRs : Open_Nodes end 
    RBspObject::Open : OpenRs 
    RBspObject::Open : OpenBsp 
    RBspObject::Open : done
    Load smoke description mesh.
    main : OnCreate() done
    Server Connected
    Login Posted
    Login Successful. 
    Responsed Account Charlist
    Selected character name : ^5Ailurophilia^D (5E 35 41 69 6C 75 72 6F 70 68 69 6C 69 61 5E 44 )  (len = 16)
    Cloth VertexBuffer is Released
    StageCreated
    CastStageBridgePeer call in Zgame::Create
    game create begin , type = 14
    BspObject open : begin maps/Vice/Vice.rs 
    RBspObject::Open : Open_MaterialList
    RBspObject::Open : Open_LightList
    BspObject open object list : begin
    RBspObject::Open_ObjectList : size 6 
    RBspObject::Open_ObjectList : end
    RBspObject::Open : OpenDescription
    RBspObject::OpenRs : file.Open 
    RBspObject::OpenRs : file.Read(&header) 
    RBspObject::OpenRs : file.Read(&nMaterial) 
    RBspObject::OpenRs : Open_Nodes begin 
    RBspObject::OpenRs : Open_Nodes end 
    RBspObject::Open : OpenRs 
    RBspObject::Open : OpenBsp 
    RBspObject::Open : done
    game world create success.
    Reload all animation end 
    ---------------------------------setBuffer
    game created ( 16:39:57 )
    Create character : Name=^5Ailurophilia^D Level=74 
    Connect to Agent by UDP 
    Connect to Agent by UDP 
    Connect to Agent by UDP 
    Connect to Agent by UDP 
    Connect to Agent by UDP 
    Connect to Agent by UDP 
    Connect to Agent by UDP 
    Connect to Agent by UDP 
    Connect to Agent by UDP 
    Connect to Agent by UDP 
    Connect to Agent by UDP 
    Connect to Agent by UDP 
    Connect to Agent by UDP 
    Connect to Agent by UDP 
    Connect to Agent by UDP 
    Connect to Agent by UDP 
    Connect to Agent by UDP 
    model/man/man-parts_mummy.elu mesh eq_chest_mummy node 18 face 0 point -> physique 3 Greater than
    Connect to Agent by UDP 
    Connect to Agent by UDP 
    Connect to Agent by UDP 
    Connect to Agent by UDP 
    Connect to Agent by UDP 
    Connect to Agent by UDP 
    Connect to Agent by UDP 
    Connect to Agent by UDP 
    Connect to Agent by UDP 
    game interface destroy begin.
    game destroy begin
    Destroy sound engine()
    game destroy match destroy 
    ------------------------ReleaseBuffer
    game destroyed ( 16:42:36 )
    game interface destroy finished
    StageCreated
    CastStageBridgePeer call in Zgame::Create
    game create begin , type = 14
    BspObject open : begin maps/Vice/Vice.rs 
    RBspObject::Open : Open_MaterialList
    RBspObject::Open : Open_LightList
    BspObject open object list : begin
    RBspObject::Open_ObjectList : size 6 
    RBspObject::Open_ObjectList : end
    RBspObject::Open : OpenDescription
    RBspObject::OpenRs : file.Open 
    RBspObject::OpenRs : file.Read(&header) 
    RBspObject::OpenRs : file.Read(&nMaterial) 
    RBspObject::OpenRs : Open_Nodes begin 
    RBspObject::OpenRs : Open_Nodes end 
    RBspObject::Open : OpenRs 
    RBspObject::Open : OpenBsp 
    RBspObject::Open : done
    game world create success.
    Reload all animation end 
    ---------------------------------setBuffer
    game created ( 16:43:09 )
    Create character : Name=^5Ailurophilia^D Level=74 
    Connect to Agent by UDP 
    Connect to Agent by UDP 
    Connect to Agent by UDP 
    Connect to Agent by UDP 
    Connect to Agent by UDP 
    Connect to Agent by UDP 
    Connect to Agent by UDP 
    Connect to Agent by UDP 
    Connect to Agent by UDP 
    Connect to Agent by UDP 
    Connect to Agent by UDP 
    Connect to Agent by UDP 
    Connect to Agent by UDP 
    Connect to Agent by UDP 
    Connect to Agent by UDP 
    Connect to Agent by UDP 
    Connect to Agent by UDP 
    Connect to Agent by UDP 
    Connect to Agent by UDP 
    Connect to Agent by UDP 
    Connect to Agent by UDP 
    Connect to Agent by UDP 
    Connect to Agent by UDP 
    Connect to Agent by UDP 
    Connect to Agent by UDP 
    Connect to Agent by UDP 
    Connect to Agent by UDP 
    Connect to Agent by UDP 
    Connect to Agent by UDP 
    Connect to Agent by UDP 
    Connect to Agent by UDP 
    Connect to Agent by UDP 
    Connect to Agent by UDP 
    Connect to Agent by UDP 
    Connect to Agent by UDP 
    Connect to Agent by UDP 
    Connect to Agent by UDP 
    Connect to Agent by UDP 
    Connect to Agent by UDP 
    Connect to Agent by UDP 
    Connect to Agent by UDP 
    Connect to Agent by UDP 
    Connect to Agent by UDP 
    Connect to Agent by UDP 
    Connect to Agent by UDP 
    Connect to Agent by UDP 
    Connect to Agent by UDP 
    Connect to Agent by UDP 
    Connect to Agent by UDP 
    Connect to Agent by UDP 
    Connect to Agent by UDP 
    Connect to Agent by UDP 
    Connect to Agent by UDP 
    Connect to Agent by UDP 
    Connect to Agent by UDP 
    Connect to Agent by UDP 
    Connect to Agent by UDP 
    Connect to Agent by UDP 
    Connect to Agent by UDP 
    Connect to Agent by UDP 
    Connect to Agent by UDP 
    Connect to Agent by UDP 
    Connect to Agent by UDP 
    Connect to Agent by UDP 
    Connect to Agent by UDP 
    Connect to Agent by UDP 
    Connect to Agent by UDP 
    Connect to Agent by UDP 
    Connect to Agent by UDP 
    Connect to Agent by UDP 
    Connect to Agent by UDP 
    Connect to Agent by UDP 
    Connect to Agent by UDP 
    Connect to Agent by UDP 
    game interface destroy begin.
    game destroy begin
    Destroy sound engine()
    game destroy match destroy 
    ------------------------ReleaseBuffer
    game destroyed ( 16:53:12 )
    game interface destroy finished
    StageCreated
    CastStageBridgePeer call in Zgame::Create
    game create begin , type = 14
    BspObject open : begin maps/Vice/Vice.rs 
    RBspObject::Open : Open_MaterialList
    RBspObject::Open : Open_LightList
    BspObject open object list : begin
    RBspObject::Open_ObjectList : size 6 
    RBspObject::Open_ObjectList : end
    RBspObject::Open : OpenDescription
    RBspObject::OpenRs : file.Open 
    RBspObject::OpenRs : file.Read(&header) 
    RBspObject::OpenRs : file.Read(&nMaterial) 
    RBspObject::OpenRs : Open_Nodes begin 
    RBspObject::OpenRs : Open_Nodes end 
    RBspObject::Open : OpenRs 
    RBspObject::Open : OpenBsp 
    RBspObject::Open : done
    game world create success.
    Reload all animation end 
    ---------------------------------setBuffer
    game created ( 16:53:28 )
    Create character : Name=^5Ailurophilia^D Level=74 
    Connect to Agent by UDP 
    Connect to Agent by UDP 
    Connect to Agent by UDP 
    Connect to Agent by UDP 
    Connect to Agent by UDP 
    Connect to Agent by UDP 
    Connect to Agent by UDP 
    Connect to Agent by UDP 
    Connect to Agent by UDP 
    Connect to Agent by UDP 
    Connect to Agent by UDP 
    Connect to Agent by UDP 
    Connect to Agent by UDP 
    Connect to Agent by UDP 
    Connect to Agent by UDP 
    Connect to Agent by UDP 
    Connect to Agent by UDP 
    Connect to Agent by UDP 
    Connect to Agent by UDP 
    Connect to Agent by UDP 
    Connect to Agent by UDP 
    Connect to Agent by UDP 
    Connect to Agent by UDP 
    game interface destroy begin.
    game destroy begin
    Destroy sound engine()
    game destroy match destroy 
    ------------------------ReleaseBuffer
    SetPaused:An invalid parameter was passed to this function
    SetVolume:An invalid parameter was passed to this function
    game destroyed ( 16:55:12 )
    game interface destroy finished
    StageCreated
    StageCreated
    model/woman/woman-parts_maka.elu mesh eq_legs_maka node 2 face 0 point -> physique 3 Greater than
    CastStageBridgePeer call in Zgame::Create
    game create begin , type = 5
    BspObject open : begin maps/Town/Town.rs 
    RBspObject::Open : Open_MaterialList
    RBspObject::Open : Open_LightList
    BspObject open object list : begin
    RBspObject::Open_ObjectList : size 8 
    RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL 
    RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL 
    RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL 
    RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL 
    RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL 
    RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL 
    RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL 
    RBspObject::Open_ObjectList : end
    RBspObject::Open : OpenDescription
    RBspObject::OpenRs : file.Open 
    RBspObject::OpenRs : file.Read(&header) 
    RBspObject::OpenRs : file.Read(&nMaterial) 
    RBspObject::OpenRs : Open_Nodes begin 
    RBspObject::OpenRs : Open_Nodes end 
    RBspObject::Open : OpenRs 
    RBspObject::Open : OpenBsp 
    RBspObject::Open : done
    create game enrvironment.
    game world create success.
    Reload all animation end 
    ---------------------------------setBuffer
    game created ( 16:55:46 )
    Create character : Name=^5Ailurophilia^D Level=74 
    Connect to Agent by UDP 
    Connect to Agent by UDP 
    Connect to Agent by UDP 
    Connect to Agent by UDP 
    Connect to Agent by UDP 
    Connect to Agent by UDP 
    Connect to Agent by UDP 
    Connect to Agent by UDP 
    Connect to Agent by UDP 
    Connect to Agent by UDP 
    Connect to Agent by UDP 
    Connect to Agent by UDP 
    Reset Device 
    ------------------------ReleaseBuffer
    Video memory 891.500000 
    ---------------------------------setBuffer
    devices Restored. 
    Reset Device 
    ------------------------ReleaseBuffer
    Video memory 891.500000 
    ---------------------------------setBuffer
    devices Restored. 
    Connect to Agent by UDP 
    Connect to Agent by UDP 
    Connect to Agent by UDP 
    Connect to Agent by UDP 
    Connect to Agent by UDP 
    Connect to Agent by UDP 
    Connect to Agent by UDP 
    game interface destroy begin.
    game destroy begin
    Destroy sound engine()
    game destroy match destroy 
    ------------------------ReleaseBuffer
    game destroyed ( 17:00:01 )
    game interface destroy finished
    StageCreated
    CastStageBridgePeer call in Zgame::Create
    game create begin , type = 5
    BspObject open : begin maps/Town/Town.rs 
    RBspObject::Open : Open_MaterialList
    RBspObject::Open : Open_LightList
    BspObject open object list : begin
    RBspObject::Open_ObjectList : size 8 
    RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL 
    RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL 
    RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL 
    RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL 
    RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL 
    RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL 
    RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL 
    RBspObject::Open_ObjectList : end
    RBspObject::Open : OpenDescription
    RBspObject::OpenRs : file.Open 
    RBspObject::OpenRs : file.Read(&header) 
    RBspObject::OpenRs : file.Read(&nMaterial) 
    RBspObject::OpenRs : Open_Nodes begin 
    RBspObject::OpenRs : Open_Nodes end 
    RBspObject::Open : OpenRs 
    RBspObject::Open : OpenBsp 
    RBspObject::Open : done
    create game enrvironment.
    game world create success.
    Reload all animation end 
    ---------------------------------setBuffer
    game created ( 17:00:16 )
    Create character : Name=^5Ailurophilia^D Level=74 
    Connect to Agent by UDP 
    Connect to Agent by UDP 
    Connect to Agent by UDP 
    Connect to Agent by UDP 
    Connect to Agent by UDP 
    Connect to Agent by UDP 
    Connect to Agent by UDP 
    Connect to Agent by UDP 
    Reset Device 
    ------------------------ReleaseBuffer
    Video memory 891.500000 
    ---------------------------------setBuffer
    devices Restored. 
    Connect to Agent by UDP 
    Connect to Agent by UDP 
    game interface destroy begin.
    game destroy begin
    Destroy sound engine()
    game destroy match destroy 
    ------------------------ReleaseBuffer
    game destroyed ( 17:02:36 )
    game interface destroy finished
    CastStageBridgePeer call in Zgame::Create
    game create begin , type = 5
    BspObject open : begin maps/Town/Town.rs 
    RBspObject::Open : Open_MaterialList
    RBspObject::Open : Open_LightList
    BspObject open object list : begin
    RBspObject::Open_ObjectList : size 8 
    RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL 
    RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL 
    RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL 
    RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL 
    RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL 
    RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL 
    RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL 
    RBspObject::Open_ObjectList : end
    RBspObject::Open : OpenDescription
    RBspObject::OpenRs : file.Open 
    RBspObject::OpenRs : file.Read(&header) 
    RBspObject::OpenRs : file.Read(&nMaterial) 
    RBspObject::OpenRs : Open_Nodes begin 
    RBspObject::OpenRs : Open_Nodes end 
    RBspObject::Open : OpenRs 
    RBspObject::Open : OpenBsp 
    RBspObject::Open : done
    create game enrvironment.
    game world create success.
    Reload all animation end 
    ---------------------------------setBuffer
    game created ( 17:02:49 )
    Create character : Name=^5Ailurophilia^D Level=74 
    Reset Device 
    ------------------------ReleaseBuffer
    Video memory 891.500000 
    ---------------------------------setBuffer
    devices Restored. 
    game interface destroy begin.
    game destroy begin
    Destroy sound engine()
    game destroy match destroy 
    ------------------------ReleaseBuffer
    SetPaused:An invalid parameter was passed to this function
    SetVolume:An invalid parameter was passed to this function
    game destroyed ( 17:04:36 )
    game interface destroy finished
    StageCreated
    CastStageBridgePeer call in Zgame::Create
    game create begin , type = 5
    BspObject open : begin maps/Town/Town.rs 
    RBspObject::Open : Open_MaterialList
    RBspObject::Open : Open_LightList
    BspObject open object list : begin
    RBspObject::Open_ObjectList : size 8 
    RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL 
    RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL 
    RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL 
    RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL 
    RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL 
    RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL 
    RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL 
    RBspObject::Open_ObjectList : end
    RBspObject::Open : OpenDescription
    RBspObject::OpenRs : file.Open 
    RBspObject::OpenRs : file.Read(&header) 
    RBspObject::OpenRs : file.Read(&nMaterial) 
    RBspObject::OpenRs : Open_Nodes begin 
    RBspObject::OpenRs : Open_Nodes end 
    RBspObject::Open : OpenRs 
    RBspObject::Open : OpenBsp 
    RBspObject::Open : done
    create game enrvironment.
    game world create success.
    Reload all animation end 
    ---------------------------------setBuffer
    game created ( 17:04:45 )
    Create character : Name=^5Ailurophilia^D Level=74 
    Connect to Agent by UDP 
    Connect to Agent by UDP 
    Connect to Agent by UDP 
    Connect to Agent by UDP 
    Connect to Agent by UDP 
    Connect to Agent by UDP 
    Connect to Agent by UDP 
    Connect to Agent by UDP 
    Connect to Agent by UDP 
    Connect to Agent by UDP 
    Connect to Agent by UDP 
    Connect to Agent by UDP 
    Connect to Agent by UDP 
    Connect to Agent by UDP 
    Connect to Agent by UDP 
    Connect to Agent by UDP 
    game interface destroy begin.
    game destroy begin
    Destroy sound engine()
    game destroy match destroy 
    ------------------------ReleaseBuffer
    game destroyed ( 17:06:31 )
    game interface destroy finished
    Responsed Account Charlist
    BspObject open : begin interface/login/login.rs 
    RBspObject::Open : Open_MaterialList
    RBspObject::Open : Open_LightList
    BspObject open object list : begin
    RBspObject::Open_ObjectList : size 8 
    RBspObject::Open_ObjectList : end
    RBspObject::Open : OpenDescription
    RBspObject::OpenRs : file.Open 
    RBspObject::OpenRs : file.Read(&header) 
    RBspObject::OpenRs : file.Read(&nMaterial) 
    RBspObject::OpenRs : Open_Nodes begin 
    RBspObject::OpenRs : Open_Nodes end 
    RBspObject::Open : OpenRs 
    RBspObject::Open : OpenBsp 
    RBspObject::Open : done
    Load smoke description mesh.
    Responsed Account Charlist
    Selected character name : DrunkCharm (44 72 75 6E 6B 43 68 61 72 6D )  (len = 10)
    Cloth VertexBuffer is Released
    StageCreated
    CastStageBridgePeer call in Zgame::Create
    game create begin , type = 5
    BspObject open : begin maps/Town/Town.rs 
    RBspObject::Open : Open_MaterialList
    RBspObject::Open : Open_LightList
    BspObject open object list : begin
    RBspObject::Open_ObjectList : size 8 
    RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL 
    RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL 
    RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL 
    RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL 
    RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL 
    RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL 
    RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL 
    RBspObject::Open_ObjectList : end
    RBspObject::Open : OpenDescription
    RBspObject::OpenRs : file.Open 
    RBspObject::OpenRs : file.Read(&header) 
    RBspObject::OpenRs : file.Read(&nMaterial) 
    RBspObject::OpenRs : Open_Nodes begin 
    RBspObject::OpenRs : Open_Nodes end 
    RBspObject::Open : OpenRs 
    RBspObject::Open : OpenBsp 
    RBspObject::Open : done
    create game enrvironment.
    game world create success.
    Reload all animation end 
    ---------------------------------setBuffer
    game created ( 17:07:12 )
    Create character : Name=DrunkCharm Level=1 
    Connect to Agent by UDP 
    Connect to Agent by UDP 
    Connect to Agent by UDP 
    Connect to Agent by UDP 
    Connect to Agent by UDP 
    Connect to Agent by UDP 
    Connect to Agent by UDP 
    Connect to Agent by UDP 
    Connect to Agent by UDP 
    Connect to Agent by UDP 
    Connect to Agent by UDP 
    Connect to Agent by UDP 
    Connect to Agent by UDP 
    Connect to Agent by UDP 
    Connect to Agent by UDP 
    Connect to Agent by UDP 
    Reset Device 
    ------------------------ReleaseBuffer
    Video memory 891.500000 
    ---------------------------------setBuffer
    devices Restored. 
    Connect to Agent by UDP 
    Connect to Agent by UDP 
    Connect to Agent by UDP 
    Reset Device 
    ------------------------ReleaseBuffer
    Video memory 891.500000 
    ---------------------------------setBuffer
    devices Restored. 
    Connect to Agent by UDP 
    Connect to Agent by UDP 
    Connect to Agent by UDP 
    Connect to Agent by UDP 
    Connect to Agent by UDP 
    Connect to Agent by UDP 
    Reset Device 
    ------------------------ReleaseBuffer
    Video memory 891.500000 
    ---------------------------------setBuffer
    devices Restored. 
    game interface destroy begin.
    game destroy begin
    Destroy sound engine()
    game destroy match destroy 
    ------------------------ReleaseBuffer
    game destroyed ( 17:11:46 )
    game interface destroy finished
    Gunz.dmp

    ❤❤❤ Charm Hye ❤❤❤
    To be F E A R L E S S is to F E A R

    The pen is my sword for I am the warrior of words.
    Twitch: https://www.twitch.tv/noona_ssi

Page 4 of 5 FirstFirst ... 2345 LastLast

Thread Information

Users Browsing this Thread

There are currently 2 users browsing this thread. (0 members and 2 guests)