Suggestion type:
Forum/FGunZ(specially gm)/Other


Suggestion title:
Event Lagging/Spike Spare;

Suggestion description:

As S1lent new Anti-lead server;
Anti-Lead Features by S1lent

  • Time rewind lag compensation.
  • Operates reliably at extreme pings up to 900.
  • Supports bullets and pellets.
  • Supports explosives.
  • Melee anti-lead component available for selected gametypes (e.g. infected).
  • Distance is anti-lead (used for explosives and snipers).
  • (Custom) Outgoing shot history.
  • (Custom) Incoming shot history.
  • (Custom) Movement history.
  • (Custom) Hitbox history.
  • Two sided hit verification (attacker and victim).
  • Anti Nstep.
  • Shotgun pellet packing.
  • Single packet per character hit.
  • Anti packetloss mechanism.
  • Resistant to ping spikes.
  • Resistant to fps fluctuations.
  • Packet delivery acknowledgement.
  • Training Weapons do not use anti-lead (conserves bandwidth and processing).
  • Hits on players that cannot be damaged does not use anti-lead (ex: team mates with friendly fire off, conserves bandwidth and processing).
  • Modified client to client time synchronization so that it always stays in sync.
  • Immune to alt tab causing time desynchronization between clients.
  • Modified incoming hit alert to only alert when damaged.

I really wanted to play event so bad the only problem is I'm not Agent Error ("They say" I'm Lagging). sometimes when GM's/EM's they keep slapping me on a RFD/LMS/KTS/DodgeBall etc. I wanted to clear this once and for all;

What is the point of getting slapped in-game while the server is anti-lead (You guys have almost 1 hit kill damage); I got very good Graphics Card, Intel i7, 8GB RAM yet very good internet, Even Port Forward;
But why i still get slapped. This server is a Anti-Lead Server you can hit them while they are lagging.
If Agent Error is the problem let them rejoin.

"I don't know if this was a suggestion but i want play as normal as you guys"

Kkthxbai