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  1. #11
    Freestyler's Veteran

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    naaaaaaaa its just the slash itself
    whenever the staff slashes and someone blocks, it changes the direction and hit the other person

  2. #12
    Bunny's Avatar woof.

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    Originally Posted by Surfen View Post
    naaaaaaaa its just the slash itself
    whenever the staff slashes and someone blocks, it changes the direction and hit the other person
    i give example ok
    host standing in mid battle arena standing on that pillar thingy
    people in base behind the boxes on the right side ok
    host spams slash, half the people behind those boxes die. its not related to someone blocking the host directly because no1 is standing at mid when he is spamming the slash

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    Eagle (08-20-2016), Ricky (08-20-2016)

  4. #13
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    Originally Posted by Bunny View Post
    i give example ok
    host standing in mid battle arena standing on that pillar thingy
    people in base behind the boxes on the right side ok
    host spams slash, half the people behind those boxes die. its not related to someone blocking the host directly because no1 is standing at mid when he is spamming the slash
    u cant kno my friend
    maybe the other staff in the team blocked

  5. #14
    Bunny's Avatar woof.

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    Originally Posted by Surfen View Post
    u cant kno my friend
    maybe the other staff in the team blocked
    why does it matter if other staff blocked in the completely other base, also considering that slashes of the same team cant count being blocked

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  7. #15
    wys

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    When the host slash while standing on ground, it only then slashes through walls. Therefore ask the host kindly to jump and slash not stand and slash.

    Thank you.

    Regards
    kuja's mum.

  8. #16
    StephanM's Avatar 🌹

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    The long range should ignore the map collision, either they decrease the range to something like a thousand, pretty sure it is at itīs max at the moment.

  9. #17
    Pigglet's Avatar Freestyler

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    Originally Posted by StephanM View Post
    The long range should ignore the map collision, either they decrease the range to something like a thousand, pretty sure it is at itīs max at the moment.
    That's what I was thinking at first.

  10. #18
    Bunny's Avatar woof.

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    Originally Posted by StephanM View Post
    The long range should ignore the map collision, either they decrease the range to something like a thousand, pretty sure it is at itīs max at the moment.
    uhhh pretty sure its 999? and it doesnt reach through an entire superflip map so im pretty sure its 999

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  12. #19
    Pigglet's Avatar Freestyler

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    Originally Posted by Bunny View Post
    uhhh pretty sure its 999? and it doesnt reach through an entire superflip map so im pretty sure its 999
    y argue wit ex dev

  13. #20
    StephanM's Avatar 🌹

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    Originally Posted by Bunny View Post
    uhhh pretty sure its 999? and it doesnt reach through an entire superflip map so im pretty sure its 999
    I cannot remember the range, if it is 999, it could be dropped to something like 666 .

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