View Poll Results: Do you want damage drop off/ effective range added to weapon types?

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50. You may not vote on this poll
  • Yes. I am interested in the game having a more dynamic weapon system.

    24 48.00%
  • No. I can't adjust to a new meta! McSic save us!

    17 34.00%
  • Neutral. I don't know what this balance you speak of is, but I will continue to pummel my enemies!

    9 18.00%
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  1. #1
    Suggestion Gatekeeper

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    Hello Freestylers,

    A few of the staff have been talking about another way we could bring something new to the weapons and balance in game. We thought that adding a damage drop off(effective range) to weapon types may be a possible way to do this.

    Here is just a very rough representation showing the idea of how it would work.


    To go into a little more detail, essentially each weapon type would have a different effective range. For example a sub machine gun would do 100% damage up to 50 feet/15 meters, then it has a quick drop off to 30% damage and would maintain that regardless of how much further it goes out. Please note these are not the numbers that would actually be used, its just a hypothetical example.

    This is not a for sure thing, but it would allow us to better balance the weapons in game.
    We are just trying to collect feedback on this idea so vote if you feel like it and post your feedback.

    Voting Options:

    1. Yes. I am interested in the game having a more dynamic weapon system.
    2. No. I can't adjust to a new meta! McSic save us!
    3. Neutral. I don't know what this balance you speak of is, but I will continue to pummel my enemies!
    Last edited by S1lent; 07-15-2016 at 05:01 AM.

  2. #2
    Bunny's Avatar woof.

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    i like the 2nd and 3rd options phrasing

  3. #3
    Banned

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    3. Neutral. I don't know what this balance you speak of is, but I will continue to pummel my enemies!

  4. #4
    Buddhism's Avatar Freestyler

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    I am interested, but, only if had another example to compare the SMG to.
    I mean if the damage is 100% at close range, does that mean it's going to do more than it does now?
    Or are you guys going to remove the accuracy(?) that's not the word, but the spread of each select weapon type?
    Because if not, essentially all that is happening is you're making guns do less damage when it is already harder to hit?
    i was buggin on an insane trip, my wifey showed me the light==
    soul elevation thru the twin flame tip, yeah, it just us, we are feeling so right
    in pursuit of justice from spaceships, we will always be whole in our Sameness
    sewn like seeds of a star, on our wayback to Oasis
    doing good deeds from a far, destroying the matrix
    WE are not caught up in the matrix
    WE have no fear, escaping that trick be so basic
    this is our world, let us stage it
    learn to love yourselves, then re arrange it
    blessed, we have the chance to give others sight
    we know trueth and what's wrong from what right
    doin due diligence, burning the midnight oil all night
    my wings are growing, aye embrace hers and take flight

  5. #5
    McSic's Avatar L e a d e r

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    Originally Posted by Buddhism View Post
    I am interested, but, only if had another example to compare the SMG to.
    I mean if the damage is 100% at close range, does that mean it's going to do more than it does now?
    Or are you guys going to remove the accuracy(?) that's not the word, but the spread of each select weapon type?
    Because if not, essentially all that is happening is you're making guns do less damage when it is already harder to hit?
    E.g. We could potentially increase the shotgun damage on very close / close range, and add a high damage drop-off for mid and long range.

  6. #6
    Bunny's Avatar woof.

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    Originally Posted by McSic View Post
    E.g. We could potentially increase the shotgun damage on very close / close range, and add a high damage drop-off for mid and long range.
    that would only encourage spb's which in my opinion is a bad thing '-'

  7. #7
    Buddhism's Avatar Freestyler

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    Originally Posted by McSic View Post
    E.g. We could potentially increase the shotgun damage on very close / close range, and add a high damage drop-off for mid and long range.
    I'm all for it, it would have to be tested thoroughly which I'm sure it would be though..the SMG sounds overpowered up close as well because of the extremely low delay..probably a lesser initial damage and the most gradual decline of all weapons? But definitely not 100% DMG imo. I actually really like the idea if done correctly.
    i was buggin on an insane trip, my wifey showed me the light==
    soul elevation thru the twin flame tip, yeah, it just us, we are feeling so right
    in pursuit of justice from spaceships, we will always be whole in our Sameness
    sewn like seeds of a star, on our wayback to Oasis
    doing good deeds from a far, destroying the matrix
    WE are not caught up in the matrix
    WE have no fear, escaping that trick be so basic
    this is our world, let us stage it
    learn to love yourselves, then re arrange it
    blessed, we have the chance to give others sight
    we know trueth and what's wrong from what right
    doin due diligence, burning the midnight oil all night
    my wings are growing, aye embrace hers and take flight

  8. #8
    Suggestion Gatekeeper

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    Originally Posted by Buddhism View Post
    I'm all for it, it would have to be tested thoroughly which I'm sure it would be though..the SMG sounds overpowered up close as well because of the extremely low delay..probably a lesser initial damage and the most gradual decline of all weapons? But definitely not 100% DMG imo. I actually really like the idea if done correctly.
    The smg is just an example and not the actual values we would use but 100% means it does its listed damage. Could we make weapons have a sweet spot where they get a small bonus? sure. But im not too keen on that idea though.
    Last edited by S1lent; 07-16-2016 at 12:59 AM.

  9. #9
    Jonathan pls's Avatar Uh suma luma duma luma

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    Really not feeling like getting used to damage all over again

  10. #10
    Sunfire's Avatar [̲̅$̲̅(̲̅ ͡° ͜ʖ ͡°̲̅)̲̅$̲

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    Dunno really how this could help. I say leave it as it is. I feel like its balanced enough right now.





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