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  1. #11
    Again's Avatar Fresher to Death

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    a big shouthout to DDaggerD, he tried to achieve these goals in the past but failed, sadly.
    I hope you guys (D-stylers) get what you long for so we can see some variety in the current FGunZ gameplay.

    Support.
    Turn a GOLDEN boy into GREEN.
    Again4FM


  2. The following user said thank you to Again for this useful post:

    Mega (08-12-2016)

  3. #12
    zefard's Avatar New Member

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    Aye of course respect to DDaggerDD, we did alot of theory crafting and testing of moves together which lead to the D-style we have today which I am thankful for and it all payed off in the end. I know alot about D style now and what we need and dont need so hopefully this post will be taken into proper consideration because I do believe it is important to the future of how D-style will be. Been around since Igunz and seen how far D-style has progressed over the years and I'm still passionate about it to this very day.

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    Mega (08-13-2016)

  5. #13
    Asian BR

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    I agree with everything! D-style lives!

    -Schrot

  6. #14
    HellSniper's Avatar Mad Scientist

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    Originally Posted by zefard View Post
    there are large model sized daggers
    I gotchu fam, im gon make a toothpick as dagger.
    Joking aside, dont really get how the size affects much in terms of gameplay, its not like its a gun that covers 50% of the screen in a first person shooter.

  7. #15
    Stuwadie's Avatar I Am Half Retarded

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    d-style is dead but not in the bedroom at vitalize and hawk
    they still getting it on

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    DaBoyFlitzle (08-13-2016), Traumatiser (08-13-2016)

  9. #16
    Banned

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    s/o e stylers worldwide, thank you!

  10. The following 2 users say thank you to DaBoyFlitzle for this useful post:

    Stuwadie (08-14-2016), Traumatiser (08-13-2016)

  11. #17
    zefard's Avatar New Member

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    Originally Posted by HellSniper View Post
    I gotchu fam, im gon make a toothpick as dagger.
    Joking aside, dont really get how the size affects much in terms of gameplay, its not like its a gun that covers 50% of the screen in a first person shooter.
    Helps quite alot in terms of pot shotting, D machining out of corners and dag taps, Also moves like Switch Dash which we are constantly switching which tends to fling the large model of the trident dagger about so when we corner cut (taking fastest possible route to a hidden position or use switch dash or switch blink you can see where we are positioned. We are quite vulnerable without aerials, block and no slash shot, its important to benefit from other things like setting up smooth D machines.
    Last edited by zefard; 08-14-2016 at 12:51 AM.

  12. #18
    Suggestion Gatekeeper

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    I dont see why not. Its a trivial task to swap values in the zitem.xml from one item to another. Plus long range daggers no longer exist. We'll see what dave or mcsic thinks.

  13. #19
    zefard's Avatar New Member

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    Thank you to everyone who's supported and took the time to comment so far much appreciated

  14. #20
    Suggestion Gatekeeper

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    To be added. We can move around the zitem values so there are some smaller models with the lower delay since the "long daggers" don't exist anymore. We will re-read the feedback from here when that time comes. Expect it in V8.

  15. The following user said thank you to S1lent for this useful post:

    Mega (08-28-2016)

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