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  1. #1
    Bunny's Avatar woof.

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    Suggestion type:
    Forum/FGunZ/Other

    Suggestion description:
    the admin nades currently do 999 dmg to the person standing directly on them which means people who stand right on the edge of them can be left with like 20 hp or something, can you increase the dmg so that it wont happen? gets annoying in FTD and DBN when everyone dies except you when you have 20 hp left despite getting hit by the nade

  2. The following 2 users say thank you to Bunny for this useful post:

    Eagle (08-20-2016), Ricky (08-20-2016)

  3. #2
    Freestyler's Veteran

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    its called skills?

  4. #3
    wys

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    Great suggestion also make the normal 1-hit grenades do like 9999 dmg. So it can kill the players with one hit. Only then it would look like a "1-hit nade"

  5. #4
    Damp's Avatar Junior Member

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    Originally Posted by Mex View Post
    Great suggestion also make the normal 1-hit grenades do like 9999 dmg. So it can kill the players with one hit. Only then it would look like a "1-hit nade"
    this^ tired of getting hits with 1hit but no1 dies

  6. #5
    Banned

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    nice suggestion - yeeeh did for normal nades also

  7. #6
    Freestyler

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    Nice

  8. #7
    Suggestion Gatekeeper

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    I would like to introduce "mother of all grenades" MOAG. 10 times blast range and damage. That will do just fine...

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    Bunny (08-17-2016)

  10. #8
    HellSniper's Avatar Mad Scientist

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    Originally Posted by S1lent View Post
    I would like to introduce "mother of all grenades" MOAG. 10 times blast range and damage. That will do just fine...
    *Monty Python; Holy Hand Grenade of Antioch.

    FIFY

  11. #9
    Bunny's Avatar woof.

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    Originally Posted by S1lent View Post
    I would like to introduce "mother of all grenades" MOAG. 10 times blast range and damage. That will do just fine...
    no need to go crazy just edit the dmg to 9999 instead of 999

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    for both admin nades and 1 hit kills ^^

  12. #10
    Suggestion Gatekeeper

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    Declined. We arent going to change it because the whole point is to get as close to the nade as you can to get killed, so if you cant get close enough and you dont die...well then, thats part of the event, try to get closer. As for the 1 hit kill nades also no, grenades arent anti lead(anymore), thats the main reason why you see a hit that doesnt kill people, they werent even close to it on their screen, increasing the damage wont change that, they are strong enough.

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