remove 1/2 hit nades and add shotguns instead of them thank you
remove 1/2 hit nades and add shotguns instead of them thank you
the nades only really work in closed off areas anyway, which are mansion and things like Asylum (which no one seems to play anymore )
I see no reason to delete them, just listen. Dodge... and be more careful with where u go for the 1st minute in an AnD game, which is what they're mostly (if not only) used for.
Turn a GOLDEN boy into GREEN.
Again4FM
I personally think the explosion tag gets used mostly because of the 1/2 hit nades, predator missile and mines. So removing just the 1 and 2 hit nades would not be enough for me, other changes would need to be made. Perhaps someday...
Without nades, it will be boring. Just like you said, "there is an [EX] tag for that, but that also takes away from the other flash/smoke nades which shouldn't be in the same classification." 1&2 hit kill nades are better than smokes, smokes makes your fps drop. And on the nade users, they will have low hp which you can kill in 2-3 hits.
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What? With nades it's honestly a cluster fck. [EX] is the only thing that makes most rooms with more than 8 people playable. Honestly, will all of these roomtag suggestions I think it'd be really nice to have an overview where they all get discussed. But knowing how logic-free some of you seem to be, I feel like that'd start & end with every one calling each other bk randies.
TTrickstah (08-29-2016)
These wont be going away for now. We will revisit the entire family of weapons that deal explosion damage and look at them along with the explosion tag.
TomasEdison (08-25-2016)
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