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  1. #1
    Damp's Avatar Junior Member

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    Suggestion type:
    Forum/FGunZ/Other
    fgunz

    Suggestion title:
    clan shirts

    Suggestion description:
    So basically i was wondering if we could make a clan shirt or set idk with the emblems attached on the back of it, basically lets say for ex Smile has a clan shirt adorable purchases the shirt on site for 50c then everyone who joins or is in the clan has the ability to be repping the smile shirt. Only the clan leader can buy the shirt from the website and then it transfers to everyone that is in the clan storage/bank, and it stays for as long as they're in the clan. The shirt could be designed with the emblem.

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  3. #2
    Resort's Avatar Aloha

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    I really like the idea, it's awesome, but I think that depending on how good the set itself looks, having the logo on the back would look pretty bad. Just my thought.

  4. #3
    Damp's Avatar Junior Member

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    Originally Posted by Resort View Post
    I really like the idea, it's awesome, but I think that depending on how good the set itself looks, having the logo on the back would look pretty bad. Just my thought.
    thats true but i thought it could sorta of be like how the event team shirts are or the vip shirts, the shirt is designed on how ur emblem looks, like if ur emblem was blue or white the shirt would be blue or white with the name on the back or something

  5. #4
    Freestyler

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    A W E S O M E idea !
    I realy like your idea, its very unique and useful

  6. #5
    Saiyan's Avatar Champion.

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    I don't think it's possible with the GunZ engine. I think they need to model each and every t-shirt one by one lmao. But the idea is nice.

    In the end, playing legit pays off.
    Originally Posted by DesiBoii View Post
    me and saiyan bffs

  7. #6
    StephanM's Avatar 🌹

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    With the current client I highly doubt it, here is why.

    A shirt requires 1 model and 1 texture.
    If every clan wants their emblem to be shown on a shirt the developer that goes over that (most likely Hellsniper) has to create a copy of both the model and texture, apply your emblem on the texture and add a new part to the xml code the game uses to have the shirt in the game.

    Say the model is 500 kb and the texture is 50 kb, if 50 people want a different shirt with their emblem it would be 550x50=27.500 kb (27.5mb) kind of wasted just in having the same model with your random emblem.

    Do not get me wrong, I like the idea but I do not think they will do this with the current client/system.


    ------------------------------- extra nerd dev talk -------------------------------

    There would be a simpler solution that I came up with but that doesn't really make it the easiest case to do it.

    If Hellsniper would add a simple plane onto the shirt model and assign a big texture file to it where he would have multiple emblems in it so he would only have to adjust the uvmap to show the current emblem on that certain plane.
    Would be easier to work with but it doesn't reall solve the issue where you need the same model over and over in the client (which kind of bloat the client in size for like no reason > currently there is no way to use 1 model with multiple meshes/textures for the same goal but I have shared some thoughts about it with HexSmexo).

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  9. #7
    Or's Avatar L m a o

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    What if every player will have his name and the clan name on his back instead of having the emblem? Cause what if there's no emblem to the clan? .-.

  10. #8
    Bunny's Avatar woof.

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    Why not make a jjang with the name of the clan for each player joining the clan gets the ability to purchase?
    Not sure if its possible for fgunz.net to make these things purchaseable strictly for the players in that clan though, but that could be nice.

  11. #9
    Banned

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    Good idea. I like it. But if you think that something that'd require this much work would be 50c, you're as mad as a hatter.

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  13. #10
    Damp's Avatar Junior Member

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    Originally Posted by StephanM View Post
    With the current client I highly doubt it, here is why.

    A shirt requires 1 model and 1 texture.
    If every clan wants their emblem to be shown on a shirt the developer that goes over that (most likely Hellsniper) has to create a copy of both the model and texture, apply your emblem on the texture and add a new part to the xml code the game uses to have the shirt in the game.

    Say the model is 500 kb and the texture is 50 kb, if 50 people want a different shirt with their emblem it would be 550x50=27.500 kb (27.5mb) kind of wasted just in having the same model with your random emblem.

    Do not get me wrong, I like the idea but I do not think they will do this with the current client/system.


    ------------------------------- extra nerd dev talk -------------------------------

    There would be a simpler solution that I came up with but that doesn't really make it the easiest case to do it.

    If Hellsniper would add a simple plane onto the shirt model and assign a big texture file to it where he would have multiple emblems in it so he would only have to adjust the uvmap to show the current emblem on that certain plane.
    Would be easier to work with but it doesn't reall solve the issue where you need the same model over and over in the client (which kind of bloat the client in size for like no reason > currently there is no way to use 1 model with multiple meshes/textures for the same goal but I have shared some thoughts about it with HexSmexo).
    Thats true, how about a limit to how many shirts you can get for ex if a leader only wanted his admins to get a shirt and the limit was 10 he'd just get the 10 and type in the names of the players he wanted to recieve em

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