Thanks for the update & the hard work!
*Credits to GeorgeGFX for the Avatar picture!
“Every spirit builds itself a house, and beyond its house - a world, and beyond its world - a heaven.
Know then, that the world exists for you: build, therefore, your own world”
- "Nature" (Chapter 8), Ralph Waldo Emerson
With all due respect, that might just be the skill level difference. Dying fast from close combat is fine either way imo, mid range fights feel a bit off, takes too long to kill in my and my friend's opinion. but yea what you said, need more opinions.
with a little fine tuning it will be way better than before
SunRui (08-11-2020)
Jesus do you never learn. Stop changing hit boxes. Mechanics that worked in glad are now busted. Whatever. Is what it is. We'll find somewhere else to play.
I've done a bit of testing already and can confirm that certain gladiator moves are now busted because of this patch.
Because it breaks certain mechanics completely. I'm not here to play the admins vision of gunz. I'm here to play gunz. I'll go play elsewhere.
Everyone take note that I discovered the differences 20 minutes after waking up this morning. Dash Evade, against both air and ground massives is now messed up. And that's just from me logging on for a few minutes today. Probably more differences than that but haven't looked into it yet.
Last edited by Deviok; 08-11-2020 at 04:12 PM.
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