Suggestion type:
Forum/FGunZ/Other
Suggestion description:
Aye. Seems like the RS tag makes all melee weapons have the same range and damage. However, looking at the rusty dagger, katana, kodachi, and the rusty variants of largeswords, all of them have different damage (except kodachi).
I believe it is unfair to balance everything around the rusty sword when the tag is used, essentially turning the 1x largesword into a katana without an air block or a flip and a clumsier ground slash animation, and the 2x largeswords into kodachis without air block or a flip.
(also the rusty dagger actually does 18 damage to compensate for its weaknesses, and perhaps should even be stronger considering dstyle in gladiator relies on lunges and those are useless when [GLAD] is concerned.)
The melee variants, using the RS tag, should receive their rusty equivalent's stats.