I very much agree... Unfortunately circumstances are not in our favor.
Going back is often a lot harder than moving on with what you got. Even if sometimes taking a few steps back could be a wise decision.
The game has changed tremendously over the years, so have the players, and so has the community.
Economically speaking, these changes were necessairy.
The Vanilla Gunz so to say, had not changed for years yet proved to have a very appealing meta (
) problem was, it didn't meet the expectations of further developped games, and more and more the public turned to CoD like games ( If I may refer to it this way )
Great issues were the learning curve, and attracting new players. ( Major issues discussed upon the closure of the "official" servers )
Great examples are in instance the [R]. Frowned upon by many, but if you look at the statistics a vast majority actually "likes" it, and or agrees to play in a game with it.
So is the Anti-lead system.
Regarding the development of new moves, we have to realize that in the end, every glitch has a cap. ( with glitch I mean the entire system of cancelling moves & combinations because YES ! Dear players, the success of Gunz is all based on a glitch. )
These changes I suppose have their pros and cons but have greatly contributed to the survival aspect of this 2003 game.
I'm afraid the old days will only be memories, but I will secretly hope future updates will take these thoughts into account
and maybe we can find a more balanced middle-ground again !