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  1. #11
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    Originally Posted by McSic View Post
    1) V7 was at 1.15 - 1.2 GB RAM usage. V8 is at 1.1 GB (0.8 GB with D3D9EX enabled)
    2) The ping display in V7 would update every 3 seconds, in V8 it updates every second. It seems more jumpy but it's not. Just more accurate.
    Interesting,
    I'll have to try the D3D9EX option out I just know that from personal experience it seemed like v8 made the fan run a little louder on my PC. Do you know if the D3D option makes any difference in gameplay? For instance on v7 all of the additional custom graphics code actually slowed down input delay and general sluggishness. The biggest offender was on any resolution that wasnt 4 : 3 like GunZ was originally built on, it would feel really muddy.

    Maybe it was just a case of bad luck with player connections but last night the ones I played seemed much more warpy but I do keep an eye on ping all the time so I'll keep in mind on how fast the ping updates.

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    Something to take into consideration for the hitbox argument.
    While they are more accurate and seems like it took a lot of work to change it seems like these hitboxes are probably more suited for a Sim game, I've seen the same sort of "modernized" accurate hitbox in games before but its almost always for slower paced games like Counter Strike. In most or all Arena FPS's they don't go for the more accurate to life hit boxes and have more like GunZ's old gunning hitboxes GunZ has a lot of that Arena FPS feel to it with fast kill based gameplay, and the new hitbox changes ultimately make it much harder to kill and in effect would make GunZ more difficult and less enjoyable for the majority of players who dont have godlike aim.

    While the new Unreal Tournament tried for a more standard approach with a capsule, Quake Champions instead went the more realistic hitbox approach, against ArenaFPS arcade style standards and it negatively effects the players enjoyment.
    https://clips.twitch.tv/FaintSpoopyMomTebowing

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    Oh and for the Gems, which seem like the most amount of work in v8 went into the upgrades concept.
    I think tying any of the already upgraded gems or upgraded guns to the achievements would work out well since the staff put the effort to reflect achivements on the website, but having a real tangible benefit to the achievements would make people more inclined to shoot for them. That way you can add in all sorts of achievement rewards for all of the different game modes.
    Last edited by Qwin; 10-15-2017 at 08:28 PM.

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