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  1. #11
    Zeus's Avatar Avalanche Gaming

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    No (I'm only a trial therefore what I say may/may not affect your report)

    I don't believe any of the users stated to be guilty of using any of the hacks you mentioned or any hacks in general.

    ESP - The positioning in both maps (Factory/Dungeon) didn't require any form of ESP in order to locate where you were, there was even a moment you told them stairs in the dungeon map, not sure if that was you trying to be strategic or not but anyone who understands the concept of competitive play understands that never believe 100% what a user says they may say "one location" but what they really mean is "we want you to rush to that location, so we can catch you by surprise" you'd have to be foolish to fall for that and then anything after was regular game play.

    Hitbox - Look at your pings to the users, they are 80+, this would mean in the event of you watching them play as a spectator or on your own recording things are going to look odd, although the server is anti-lead, the replay system still show's game play as if it were lead due to delay. What this means is that on your screen they aren't even directly aiming anyone in fact it would appear they aiming milliseconds behind the user giving the effect of what hitbox would be however this isn't true on their screen they've hit the target directly, this would also work vice-versa if they were to record you and your team you would appear to be doing the same which is hitting everyshot off target but yet dealing damage.

    Shotbot - There's nothing highly evident to support this, there's multiple of moments from each user where someone on your team would pass through their xhair and a shot would not be fired, now unless they are toggling at a high rate this wouldn't be the case, there isn't even "unexpected" shots where someone would appear suddenly and a shot would fire randomly triggering some kind of reload fail however this is not evident amongst the replays given either. This is also a 4v4 situation meaning in the event of a clustered up battle the shotbot wouldn't be controllable as you aren't able to pick and choose which player it will work for, it simply works off the fact a user passing through the xhair and the shot being automated therefore instances of random non reloaded shots would be happening which again aren't present.
    Last edited by Zeus; 04-25-2018 at 10:47 PM.


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