Originally Posted by Bunny View Post
Lava Duel
Tags: [NG][NS][J0 (no jump)][S200]
Possible maps: Battle arena, Mine, Arena (other maps are possible, get creative with it, maybe draw an arena with admin mines?)
Description: Players are frozen away from a small arena-type area, and called in 2 by 2 to the arena, unfrozen and will begin to fight, when they are only equipped with meds/ammos/mines. I have not looked into which type has the largest clip, but if an admin or developer could add something like training meds that have infinite clip and do nothing, it would be perfect for this event and other concepts i have in mind, not to mention outside of events usage. Anyways, players will fight 1v1 when the objective is to make the other player take a med. Since the arena is small, jumping is disabled and speed is enhanced, eventually it will fill up and the first person to eat a med will lose and get kicked.
The winner will go to another side, like in circle of mines, until half of the players remain. This goes on until there are 3 winners.

Note: this is also possible with more than 2 players at a time, where only 1 remains at the end of each fight.


Player-based Lava event: same concept as lava, but players will be moving extra fast with the s200 tag, and will be the ones using mines. The host will respawn all players after a certain timeframe to allow them to get more mines, last 3 players alive win.
Thanks for your suggestion.

I like the first idea very much. VAMP tag would come in handy and mines should be used. Although a better win system could be implemented this would be very interesting to see, since you haven't explained how would we go about the points when only 3 remain.

Will wait to see more opinions from others on this. Trials feel free to give your opinion.