Name:
Stephan
Date of birth:
21/12/1991
Languages:
- Dutch
- English
- CSS
- HTML
- XML
Skills / Experience:
- 2D design
Textures
Interface
Logo/flyer/poster
- 3D design
Item modeling
Clothing modeling (beginner)
Map modeling
Rigging (beginner)
Animation (beginner)
Proof of work:
Maps
- Asylum (rework) (collab with Hellsniper)
- SkillmapV13 (aka Neon)
- Dojo (rework)
Quest
- School
Items
- 8 country supporter hats (male)
- Anonymous face
- Troll mask
- XYZ set
- Soda med
- Kakashi mask (fix/rig)
- Event MG
- Peon shotgun
- Bloodthrister katana
- Phantom Dancer kodachi
- Hexdrinker dagger
- Donation kodachi
- Donation sniper
- Cannon rocket (rework if I remember correctly)
- Broken Bottle
- Dagger of Love
- Dagger of Wisdom
- Dagger of Mind
- Dagger of ? (forgot the 4th one)
- Eternal Sabre
- Hammer
- Tennis Racket
- Spiruscle Katana
- Dragon Hatchet
- Freestyle Sword
- Insta Sword (or it looks a lot like a lightsaber version I made)
- Hammers of Thor
- Helios Kodachi
- Fatal Slasher
- Barrel Anchor
- Great Hexablade
- Knight's Sword
- Banana
- Stroopwaffles (needs texture rework)
- Confrutos Juice Box (reworked)
- Lemon Popsicle (reworked)
- Satan's Dagger
- Nerf Launcher (collab with Hellsniper)
- Tuba Rocket
- Supersoaker
- Supersoaker MK-2
Interfaces
- Fully designed interface for S1lent (75% coded?)
- Designed various innovative interfaces before
Other
- Coloured dashes
- VIP jjang
- Staff jjangs
- A lot more items that have been in the game like MG's, SMG's and a few other things I cannot remember
- Gem system (collab)
- Stuff that never hit the live client;
- Tourney sword of different colours (cyan, purple, gold/yellow, green and red)
- Tourney dagger
- Tourney bigsword
Is all proof of work your own work?
Yes, most of this work is already used in the game.
Reason for applying:
Actually picked it up again a while back and I still enjoy playing with this game.
Already got a few things in the making which I want to finish (for once) and see if people will enjoy my work once more.
Also want to 'collab' with the community (players & staff) through either them coming up with idea's I could work on or suggest a few of my own idea's through a polling.
Current projects:
- 5 staged quest (new map & NPC), possible new special attack
- Emotes (new form of taunting)
- That fire thing you requested (alpha phase)
Closing:
Cannot promise I would be as active as I used to be (irl stuff obv), but I still love this community and probably will never let it go untill it hit ground zero.
Actually planning on learning Python in 2020, but I doubt that will help with GunZ development.
**SPOILER** Already go a hotfix (reducing 10MB in filesize) for all the skillmaps ready to ship, just say the word.