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  1. #31
    Moh's Avatar Loyal Pirate

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    Originally Posted by McSic View Post
    - Decrease piercing ratio of daggers to be equal to all melee weapons (0.7 -> 0.6)
    - Add a Rusty dagger with lower damage
    - Decrease dagger range
    - Change [V] tag to force 15 damage on all melee weapons

    From all these ideas I think it's probably enough to add a Rusty Dagger with 18 damage and change the piercing rate to 0.6 (all daggers are slightly OP due to the higher piercing rate, so I think that nerf is needed). 15 damage is probably too low because daggers do not have the ability to block or counter slashes, unlike swords. So forcing the same damage on both does not really level the playing field for them.
    I trust McSic's opinion,i look forward to this dagger nerf.

    With that being said i agree 15 may be too low.
    Also are you saying keep the peircing range the same for all daggers and only change rusty dagger?

    Alot of tdms use [V] so if it limits all melee weapons to 15 damage its essentially completely different game because the max sword damage is nearly twice that.
    Last edited by Moh; 05-19-2020 at 11:20 AM.

    Originally Posted by McSic View Post
    How dare we buff daggers to be a viable option in glad rooms. Bad, bad developers. Gladiators are going to the barricades.


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