Been crashing on and off.

Posting Mlog.

Code:
GUNZ 1,0,0,290 launched. build (Mar 24 2012 23:47:07) 
Log time (03/28/12 21:53:57)
Linear88's Runnable!
CPU ID = GenuineIntel ( family = 518 , model = 10 , stepping = 7 ) @ 1995 MHz
Display Device = NVIDIA GeForce GTX 460M          ( vendor=10de device=dd1 subsys=20481043 revision=a1 )
Display Driver Version = 8.17.0012.9610
Windows = 6.1 Build 7601 , Service Pack 1 (4194303KB) :  Windows 7..
Load XML from memory : system/locale.xml- SUCCESS
Country : (USA), Language : (USA)
Load Config from file : config.xml- SUCCESS
Load XML from memory : system/system.xml- SUCCESS
Load XML from memory : system/strings.xml(0x0009) - SUCCESS
Load XML from memory : system/cserror.xml(0x0009) - SUCCESS
Load XML from memory : system/messages.xml(0x0009) - SUCCESS
Load XML from memory : system/gametypecfg.xml 
Dmp ok.
InitializeNotify ok.
WFog Enabled Device.
device created.
Video memory 2028.500000 
shader initialize successful : 1
main : RGetLenzFlare()->Initialize() 
InitialLoading success.
interface Initialize success
ZApplication::OnCreate : begin
0(Primary Sound Driver): Hardware Mixing Not Supported
1(Speakers (2- Logitech G35 Headset)): Hardware Mixing Not Supported
2(Speakers (Realtek High Definition Audio)): Hardware Mixing Not Supported
3(Realtek Digital Output (Realtek High Definition Audio)): Hardware Mixing Not Supported
4(Line 1 (Virtual Audio Cable)): Hardware Mixing Not Supported
[[[getMaxChannel48]]]]
LoadWave: Error creating hardware sound buffer.
LoadWave: Error creating hardware sound buffer.
LoadWave: Error creating hardware sound buffer.
LoadWave: Error creating hardware sound buffer.
LoadWave: Error creating hardware sound buffer.
LoadWave: Error creating hardware sound buffer.
LoadWave: Error creating hardware sound buffer.
LoadWave: Error creating hardware sound buffer.
LoadWave: Error creating hardware sound buffer.
LoadWave: Error creating hardware sound buffer.
LoadWave: Error creating hardware sound buffer.
LoadWave: Error creating hardware sound buffer.
LoadWave: Error creating hardware sound buffer.
LoadWave: Error creating hardware sound buffer.
LoadWave: Error creating hardware sound buffer.
LoadWave: Error creating hardware sound buffer.
LoadWave: Error creating hardware sound buffer.
LoadWave: Error creating hardware sound buffer.
found 0 custom music

-------------------> Sound Engine Create : 0.931000 

sound engine create.
Load XML from memory : System/tips.xml(0x0009)- SUCCESS
start log bipmap
end of load bitmaps2
loading pictures : 1.512000 
warning : bitmap stripe.tga not found.
warning : bitmap stripe.tga not found.
warning : bitmap stripe.tga not found.
warning : bitmap stripe.tga not found.
warning : bitmap stripe.tga not found.
warning : bitmap slot_head.tga not found.
warning : bitmap slot_head.tga not found.
warning : bitmap stripe.tga not found.
warning : bitmap stripe.tga not found.
warning : bitmap stripe.tga not found.
warning : bitmap stripe.tga not found.
warning : bitmap icon_gameroom.tga not found.
warning : bitmap stripe.tga not found.
warning : bitmap stripe.tga not found.
IDLResource Loading Success!!
IDL resources : 0.217000 
start InitInterface option
Number of Display mode : 7
Number of Display mode : 7
end of InitInterface option ok
Init maps : no Current ChannelRule 
Screen Effect Manager Create : 0.105000 
Screen effect manager create success.
SFX/ef_hp ampulla.elu mesh Plane57 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
SFX/ef_hp ampulla.elu mesh Plane50 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
SFX/ef_hp ampulla.elu mesh Plane51 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
SFX/ef_hp ampulla.elu mesh Plane52 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
SFX/ef_hp ampulla.elu mesh Plane53 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
SFX/ef_hp ampulla.elu mesh Plane54 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
SFX/ef_hp ampulla.elu mesh Plane56 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
SFX/ef_ap ampulla.elu mesh Plane50 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
SFX/ef_ap ampulla.elu mesh Plane51 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
SFX/ef_ap ampulla.elu mesh Plane52 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
SFX/ef_ap ampulla.elu mesh Plane53 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
SFX/ef_ap ampulla.elu mesh Plane54 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
SFX/ef_ap ampulla.elu mesh Plane56 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
SFX/ef_ap ampulla.elu mesh Plane57 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
SFX/ef_haste ampulla.elu mesh Plane50 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
SFX/ef_haste ampulla.elu mesh Plane51 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
SFX/ef_haste ampulla.elu mesh Plane52 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
SFX/ef_haste ampulla.elu mesh Plane53 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
SFX/ef_haste ampulla.elu mesh Plane54 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
SFX/ef_haste ampulla.elu mesh Plane56 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
SFX/ef_haste ampulla.elu mesh Plane57 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
Effect manager create success.
7715 upnp port forward initialized.
Client create success.
game interface create success.

-------------------> GameInterface Create : 2.350000 

model/man/man-parts_shunter.elu mesh eq_chest_shunter node 34 face 0 point -> physique 3 °³ ÀÌ»ó
model/man/man-parts_dryad.elu mesh eq_chest_dryad node 680 face 0 point -> physique 3 °³ ÀÌ»ó
model/man/man-parts_gveteran.elu mesh eq_chest_gveteran node 6 face 2 point -> physique 3 °³ ÀÌ»ó
model/woman/woman-parts_blackdragon.elu mesh eq_legs_blackdragon node 301 face 1 point -> physique 3 °³ ÀÌ»ó
model/woman/woman-parts_eskimo.elu mesh eq_chest_eskimo node 80 face 1 point -> physique 3 °³ ÀÌ»ó
model/woman/woman-parts_bloodsuit.elu mesh eq_chest_bloodsuit node 129 face 0 point -> physique 3 °³ ÀÌ»ó
model/woman/woman-parts_gveteran.elu mesh eq_chest_gveteran node 6 face 1 point -> physique 3 °³ ÀÌ»ó
Load character.xml success,

-------------------> Character Loading : 4.070000 


-------------------> WeaponMesh Loading : 15.935000 

Load weapon.xml success. 

-------------------> Worlditem Loading : 0.061000 

Load zitem info success.
Load zBuff info success.
Init world item manager success.
Init map Descriptor success.
Init channel rule manager success.
Init abuse manager success.
Init chatting filter. success

-------------------> ETC .. : 4.011000 

BspObject open : begin interface/login/login.rs 
RBspObject::Open : Open_MaterialList
RBspObject::Open : Open_LightList
BspObject open object list : begin
RBspObject::Open_ObjectList : size 8 
RBspObject::Open_ObjectList : end
RBspObject::Open : OpenDescription
RBspObject::OpenRs : file.Open 
RBspObject::OpenRs : file.Read(&header) 
RBspObject::OpenRs : file.Read(&nMaterial) 
RBspObject::OpenRs : Open_Nodes begin 
RBspObject::OpenRs : Open_Nodes end 
RBspObject::Open : OpenRs 
RBspObject::Open : OpenBsp 
BspObject load lightmap : file.Read(&header)
BspObject load lightmap nCount = 1
BspObject load lightmap 0
BspObject load lightmap : file.Read(&m_nLightmap) done
BspObject load lightmap : end 
RBspObject::Open : done
Load smoke description mesh.
main : OnCreate() done
Server Connected
Login Posted
Login Successful. 
Responsed Account Charlist
Selected character name : Trencal (54 72 65 6E 63 61 6C )  (len = 7)
StageCreated
Fail to create Bitmap for Initial loading
CastStageBridgePeer call in Zgame::Create
game create begin , type = 3
BspObject open : begin maps/Battle Arena/Battle Arena.rs 
RBspObject::Open : Open_MaterialList
RBspObject::Open : Open_LightList
BspObject open object list : begin
RBspObject::Open_ObjectList : size 2 
RBspObject::Open_ObjectList : end
RBspObject::Open : OpenDescription
RBspObject::OpenRs : file.Open 
RBspObject::OpenRs : file.Read(&header) 
RBspObject::OpenRs : file.Read(&nMaterial) 
RBspObject::OpenRs : Open_Nodes begin 
RBspObject::OpenRs : Open_Nodes end 
RBspObject::Open : OpenRs 
RBspObject::Open : OpenBsp 
BspObject load lightmap : file.Read(&header)
BspObject load lightmap nCount = 1
BspObject load lightmap 0
BspObject load lightmap : file.Read(&m_nLightmap) done
BspObject load lightmap : end 
RBspObject::Open : done
game world create success.
in zip : model/man/man_sword_guard_start2.elu.ani file not found!! 
 in zip : model/woman/woman_sword_guard_start2.elu.ani file not found!! 
 in zip : model/woman/woman_sword_guard_block_1.elu.ani file not found!! 
 Reload all animation end 
---------------------------------setBuffer
game created ( 21:54:54 )
Create character : Name=Trencal Level=90 
Connect to Agent by UDP (213.152.180.212:7778) 
TUNNELING_UDP_ALLOWED 
Reset Device 
------------------------ReleaseBuffer
Video memory 2028.500000 
---------------------------------setBuffer
shader initialize successful : 1
devices Restored. 
game interface destory begin.
game destroy begin
Destroy sound engine()
game destroy match destroy 
------------------------ReleaseBuffer
game destroyed ( 21:56:55 )
Cloth VertexBuffer is Released
game interface destroy finished
StageCreated
Fail to create Bitmap for Initial loading
CastStageBridgePeer call in Zgame::Create
game create begin , type = 3
BspObject open : begin maps/Battle Arena/Battle Arena.rs 
RBspObject::Open : Open_MaterialList
RBspObject::Open : Open_LightList
BspObject open object list : begin
RBspObject::Open_ObjectList : size 2 
RBspObject::Open_ObjectList : end
RBspObject::Open : OpenDescription
RBspObject::OpenRs : file.Open 
RBspObject::OpenRs : file.Read(&header) 
RBspObject::OpenRs : file.Read(&nMaterial) 
RBspObject::OpenRs : Open_Nodes begin 
RBspObject::OpenRs : Open_Nodes end 
RBspObject::Open : OpenRs 
RBspObject::Open : OpenBsp 
BspObject load lightmap : file.Read(&header)
BspObject load lightmap nCount = 1
BspObject load lightmap 0
BspObject load lightmap : file.Read(&m_nLightmap) done
BspObject load lightmap : end 
RBspObject::Open : done
game world create success.
Reload all animation end 
---------------------------------setBuffer
game created ( 21:57:00 )
Create character : Name=Trencal Level=90 
Connect to Agent by UDP (213.152.180.212:7778) 
TUNNELING_UDP_ALLOWED 
start InitInterface option
Number of Display mode : 7
Number of Display mode : 7
end of InitInterface option ok
shader initialize successful : 1
start InitInterface option
Number of Display mode : 7
Number of Display mode : 7
end of InitInterface option ok
start InitInterface option
Number of Display mode : 7
Number of Display mode : 7
end of InitInterface option ok
shader initialize successful : 1
start InitInterface option
Number of Display mode : 7
Number of Display mode : 7
end of InitInterface option ok
shader initialize successful : 1
start InitInterface option
Number of Display mode : 7
Number of Display mode : 7
end of InitInterface option ok
shader initialize successful : 1
Reset Device 
------------------------ReleaseBuffer
Video memory 2028.500000 
---------------------------------setBuffer
shader initialize successful : 1
devices Restored. 
Reset Device 
------------------------ReleaseBuffer
Video memory 2028.500000 
---------------------------------setBuffer
shader initialize successful : 1
devices Restored. 
Reset Device 
------------------------ReleaseBuffer
Video memory 2028.500000 
---------------------------------setBuffer
shader initialize successful : 1
devices Restored. 
start InitInterface option
Number of Display mode : 7
Number of Display mode : 7
end of InitInterface option ok
Connect to Agent by UDP (213.152.180.212:7778) 
TUNNELING_UDP_ALLOWED 
Reset Device 
------------------------ReleaseBuffer
Video memory 2028.500000 
---------------------------------setBuffer
shader initialize successful : 1
devices Restored. 
start InitInterface option
Number of Display mode : 7
Number of Display mode : 7
end of InitInterface option ok
start InitInterface option
Number of Display mode : 7
Number of Display mode : 7
end of InitInterface option ok
shader initialize successful : 1
start InitInterface option
Number of Display mode : 7
Number of Display mode : 7
end of InitInterface option ok
shader initialize successful : 1
Connect to Agent by UDP (213.152.180.212:7778) 
TUNNELING_UDP_ALLOWED
I was in a Glad, killed by someone then this.
Popup in background (Gunz has closed yadadadadda)
Hit enter to close program.
Then the Microsoft 2010 pops up asking if I want to dump it
(had to Ctrl+alt+del at this time to show the screen)
I clicked no then posted here