GUNZ 1,0,0,290 launched. build (Oct 14 2016 22:298)
Log time (10/16/16 09:022)
Linear88's Runnable!
CPU ID = GenuineIntel ( family = 6 , model = 15 , stepping = 13 ) @ 1600 MHz
Display Device = ATI Radeon Xpress 1100 ( vendor=1002 device=5a61 subsys=1e51028 revision=0 )
Display Driver Version = 6.14.0010.6715
Windows = 5.1 Build 2600 , Service Pack 3 (32-bit) (2062236KB) : Windows xp..
Load XML from memory : system/locale.xml- SUCCESS
Country : (USA), Language : (USA)
Load Config from file : config.xml- SUCCESS
Load XML from memory : system/system.xml- SUCCESS
Load XML from memory : system/strings.xml(0x0009) - SUCCESS
Load XML from memory : system/cserror.xml(0x0009) - SUCCESS
Load XML from memory : system/messages.xml(0x0009) - SUCCESS
Load XML from memory : system/gametypecfg.xml
Dmp ok.
InitializeNotify ok.
WFog Enabled Device.
device created.
Video memory 52.000000
shader initialize successful : 1
main : RGetLenzFlare()->Initialize()
InitialLoading success.
interface Initialize success
ZApplication:nCreate : begin
0(Primary Sound Driver): Hardware Mixing Supported
1(SoundMAX HD Audio): Hardware Mixing Supported
[[[getMaxChannel32]]]]
found 0 custom music

-------------------> Sound Engine Create : 3.090000

sound engine create.
Load XML from memory : System/tips.xml(0x0009)- SUCCESS
start log bipmap
end of load bitmaps2
loading pictures : 14.062000
warning : bitmap frame_b.png not found.
warning : bitmap frame_t.png not found.
warning : bitmap stripe.tga not found.
warning : bitmap slot_head.tga not found.
warning : bitmap slot_head.tga not found.
warning : bitmap icon_gameroom.tga not found.
IDLResource Loading Success!!
IDL resources : 0.582000
start InitInterface option
Number of Display mode : 15
Number of Display mode : 15
end of InitInterface option ok
Init maps : no Current ChannelRule
Screen Effect Manager Create : 0.530000
Screen effect manager create success.
SFX/ef_hp ampulla.elu mesh Plane57 node 2 face 0 point -> physique 3 Greater than
SFX/ef_hp ampulla.elu mesh Plane50 node 2 face 0 point -> physique 3 Greater than
SFX/ef_hp ampulla.elu mesh Plane51 node 2 face 0 point -> physique 3 Greater than
SFX/ef_hp ampulla.elu mesh Plane52 node 2 face 0 point -> physique 3 Greater than
SFX/ef_hp ampulla.elu mesh Plane53 node 2 face 0 point -> physique 3 Greater than
SFX/ef_hp ampulla.elu mesh Plane54 node 2 face 0 point -> physique 3 Greater than
SFX/ef_hp ampulla.elu mesh Plane56 node 2 face 0 point -> physique 3 Greater than
SFX/ef_ap ampulla.elu mesh Plane50 node 2 face 0 point -> physique 3 Greater than
SFX/ef_ap ampulla.elu mesh Plane51 node 2 face 0 point -> physique 3 Greater than
SFX/ef_ap ampulla.elu mesh Plane52 node 2 face 0 point -> physique 3 Greater than
SFX/ef_ap ampulla.elu mesh Plane53 node 2 face 0 point -> physique 3 Greater than
SFX/ef_ap ampulla.elu mesh Plane54 node 2 face 0 point -> physique 3 Greater than
SFX/ef_ap ampulla.elu mesh Plane56 node 2 face 0 point -> physique 3 Greater than
SFX/ef_ap ampulla.elu mesh Plane57 node 2 face 0 point -> physique 3 Greater than
SFX/ef_haste ampulla.elu mesh Plane50 node 2 face 0 point -> physique 3 Greater than
SFX/ef_haste ampulla.elu mesh Plane51 node 2 face 0 point -> physique 3 Greater than
SFX/ef_haste ampulla.elu mesh Plane52 node 2 face 0 point -> physique 3 Greater than
SFX/ef_haste ampulla.elu mesh Plane53 node 2 face 0 point -> physique 3 Greater than
SFX/ef_haste ampulla.elu mesh Plane54 node 2 face 0 point -> physique 3 Greater than
SFX/ef_haste ampulla.elu mesh Plane56 node 2 face 0 point -> physique 3 Greater than
SFX/ef_haste ampulla.elu mesh Plane57 node 2 face 0 point -> physique 3 Greater than
----------> in zip ( SFX/jjang_oldschool/ef_event_ongame_jjang.elu ) file not found!!
in zip : SFX/jjang_oldschool/ef_event_ongame_jjang.elu.ani file not found!!
Effect manager create success.
7724 upnp port forward initialized.
Client create success.
game interface create success.

-------------------> GameInterface Create : 16.909000

model/man/man-parts_shunter.elu mesh eq_chest_shunter node 34 face 0 point -> physique 3 Greater than
model/man/man-parts_dryad.elu mesh eq_chest_dryad node 680 face 0 point -> physique 3 Greater than
model/man/man-parts_gveteran.elu mesh eq_chest_gveteran node 6 face 2 point -> physique 3 Greater than
model/man/man-parts_mummy.elu mesh eq_chest_mummy node 18 face 0 point -> physique 3 Greater than
model/man/man-parts_nanosuit.elu mesh eq_chest_nanosuit node 680 face 0 point -> physique 3 Greater than
model/man/man-parts_cloud.elu mesh eq_legs_cloud node 56 face 1 point -> physique 3 Greater than
model/man/clonetrooper.elu mesh eq_chest_clone1234 node 0 face 0 point -> physique 3 Greater than
model/woman/woman-parts_police.elu mesh eq_legs_police node 33 face 0 point -> physique 3 Greater than
model/woman/woman-parts_police.elu mesh eq_chest_police node 376 face 0 point -> physique 3 Greater than
model/woman/woman-parts_blackdragon.elu mesh eq_legs_blackdragon node 301 face 1 point -> physique 3 Greater than
model/woman/woman-parts_eskimo.elu mesh eq_chest_eskimo node 80 face 1 point -> physique 3 Greater than
model/woman/woman-parts_bloodsuit.elu mesh eq_chest_bloodsuit node 129 face 0 point -> physique 3 Greater than
model/woman/woman-parts_gveteran.elu mesh eq_chest_gveteran node 6 face 1 point -> physique 3 Greater than
model/woman/woman-parts_maka.elu mesh eq_legs_maka node 2 face 0 point -> physique 3 Greater than
Load character.xml success,

-------------------> Character Loading : 23.338001


-------------------> WeaponMesh Loading : 3.658000

Load weapon.xml success.

-------------------> Worlditem Loading : 0.370000

Load zitem info success.
Load zBuff info success.
Init world item manager success.
Init map Descriptor success.
Init channel rule manager success.
Init abuse manager success.
Init chatting filter. success
Read SpyMapList.
read SpyMode.

-------------------> ETC .. : 9.004001

BspObject open : begin interface/church/church_b.rs
RBspObject:pen : Open_MaterialList
RBspObject:pen : Open_LightList
BspObject open object list : begin
RBspObject:pen_ObjectList : size 8
RBspObject:pen_ObjectList : end
RBspObject:pen : OpenDescription
RBspObject:penRs : file.Open
RBspObject:penRs : file.Read(&header)
RBspObject:penRs : file.Read(&nMaterial)
RBspObject:penRs : Open_Nodes begin
RBspObject:penRs : Open_Nodes end
RBspObject:pen : OpenRs
RBspObject:pen : OpenBsp
BspObject load lightmap : file.Read(&header)
BspObject load lightmap nCount = 1
BspObject load lightmap 0
BspObject load lightmap : file.Read(&m_nLightmap) done
BspObject load lightmap : end
RBspObject:pen : done
BspObject open : begin interface/church/church_a.rs
RBspObject:pen : Open_MaterialList
RBspObject:pen : Open_LightList
BspObject open object list : begin
RBspObject:pen_ObjectList : size 38
RBspObject:pen_ObjectList : end
RBspObject:pen : OpenDescription
RBspObject:penRs : file.Open
RBspObject:penRs : file.Read(&header)
RBspObject:penRs : file.Read(&nMaterial)
RBspObject:penRs : Open_Nodes begin
RBspObject:penRs : Open_Nodes end
RBspObject:pen : OpenRs
RBspObject:pen : OpenBsp
BspObject load lightmap : file.Read(&header)
BspObject load lightmap nCount = 1
BspObject load lightmap 0
BspObject load lightmap : file.Read(&m_nLightmap) done
BspObject load lightmap : end
RBspObject:pen : done
Load smoke description mesh.
main : OnCreate() done
Server Connected