Hi, am posting on behalf of a friend who wants to give Fgunz a go. Windows defender, firewall and his antivirus has been turned off (teamviewed him to do it for him) but the problem still persists. Here is a paste bin of the log if it helps. Thanks!

GUNZ 1,0,0,290 launched. build (Oct 28 2016 19:078)
Log time (11/02/16 22:102)
Linear88's Runnable!
CPU ID = GenuineIntel ( family = 6 , model = 15 , stepping = 6 ) @ 2933 MHz
Display Device = ATI Radeon HD 5450 ( vendor=1002 device=68f9 subsys=54501092 revision=0 )
Display Driver Version = 8.17.0010.1103
Windows = 6.1 Build 7601 , Service Pack 1 (64-bit) (4194303KB) : Windows 7..
Load XML from memory : system/locale.xml- SUCCESS
Country : (USA), Language : (USA)
Load Config from file : config.xml- FAIL
Load XML from memory : system/system.xml- SUCCESS
Load XML from memory : system/strings.xml(0x0009) - SUCCESS
Load XML from memory : system/cserror.xml(0x0009) - SUCCESS
Load XML from memory : system/messages.xml(0x0009) - SUCCESS
Load XML from memory : system/gametypecfg.xml
Dmp ok.
InitializeNotify ok.
WFog Enabled Device.
device created.
Video memory 117.500000
shader initialize successful : 1
main : RGetLenzFlare()->Initialize()
InitialLoading success.
interface Initialize success
ZApplication:nCreate : begin
0(Primary Sound Driver): Hardware Mixing Not Supported
1(Headset Earphone (HyperX 7.1 Audio)): Hardware Mixing Not Supported
2(Speakers (High Definition Audio Device)): Hardware Mixing Not Supported
3(Digital Audio (S/PDIF) (High Definition Audio Device)): Hardware Mixing Not Supported
4(Line 1 (Virtual Audio Cable)): Hardware Mixing Not Supported
[[[getMaxChannel32]]]]
found 0 custom music

-------------------> Sound Engine Create : 1.975000

sound engine create.
Load XML from memory : System/tips.xml(0x0009)- SUCCESS
start log bipmap
end of load bitmaps2
loading pictures : 7.784000
warning : bitmap frame_b.png not found.
warning : bitmap frame_t.png not found.
warning : bitmap stripe.tga not found.
warning : bitmap slot_head.tga not found.
warning : bitmap slot_head.tga not found.
warning : bitmap icon_gameroom.tga not found.
IDLResource Loading Success!!
IDL resources : 0.549000
start InitInterface option
Number of Display mode : 11
Number of Display mode : 11
end of InitInterface option ok
Init maps : no Current ChannelRule
Screen Effect Manager Create : 0.331000
Screen effect manager create success.
SFX/ef_hp ampulla.elu mesh Plane57 node 2 face 0 point -> physique 3 Greater than
SFX/ef_hp ampulla.elu mesh Plane50 node 2 face 0 point -> physique 3 Greater than
SFX/ef_hp ampulla.elu mesh Plane51 node 2 face 0 point -> physique 3 Greater than
SFX/ef_hp ampulla.elu mesh Plane52 node 2 face 0 point -> physique 3 Greater than
SFX/ef_hp ampulla.elu mesh Plane53 node 2 face 0 point -> physique 3 Greater than
SFX/ef_hp ampulla.elu mesh Plane54 node 2 face 0 point -> physique 3 Greater than
SFX/ef_hp ampulla.elu mesh Plane56 node 2 face 0 point -> physique 3 Greater than
SFX/ef_ap ampulla.elu mesh Plane50 node 2 face 0 point -> physique 3 Greater than
SFX/ef_ap ampulla.elu mesh Plane51 node 2 face 0 point -> physique 3 Greater than
SFX/ef_ap ampulla.elu mesh Plane52 node 2 face 0 point -> physique 3 Greater than
SFX/ef_ap ampulla.elu mesh Plane53 node 2 face 0 point -> physique 3 Greater than
SFX/ef_ap ampulla.elu mesh Plane54 node 2 face 0 point -> physique 3 Greater than
SFX/ef_ap ampulla.elu mesh Plane56 node 2 face 0 point -> physique 3 Greater than
SFX/ef_ap ampulla.elu mesh Plane57 node 2 face 0 point -> physique 3 Greater than
SFX/ef_haste ampulla.elu mesh Plane50 node 2 face 0 point -> physique 3 Greater than
SFX/ef_haste ampulla.elu mesh Plane51 node 2 face 0 point -> physique 3 Greater than
SFX/ef_haste ampulla.elu mesh Plane52 node 2 face 0 point -> physique 3 Greater than
SFX/ef_haste ampulla.elu mesh Plane53 node 2 face 0 point -> physique 3 Greater than
SFX/ef_haste ampulla.elu mesh Plane54 node 2 face 0 point -> physique 3 Greater than
SFX/ef_haste ampulla.elu mesh Plane56 node 2 face 0 point -> physique 3 Greater than
SFX/ef_haste ampulla.elu mesh Plane57 node 2 face 0 point -> physique 3 Greater than
----------> in zip ( SFX/jjang_oldschool/ef_event_ongame_jjang.elu ) file not found!!
in zip : SFX/jjang_oldschool/ef_event_ongame_jjang.elu.ani file not found!!
Effect manager create success.
Client create success.
game interface create success.

-------------------> GameInterface Create : 9.579000

model/man/man-parts_shunter.elu mesh eq_chest_shunter node 34 face 0 point -> physique 3 Greater than
model/man/man-parts_dryad.elu mesh eq_chest_dryad node 680 face 0 point -> physique 3 Greater than
model/man/man-parts_gveteran.elu mesh eq_chest_gveteran node 6 face 2 point -> physique 3 Greater than
model/man/man-parts_mummy.elu mesh eq_chest_mummy node 18 face 0 point -> physique 3 Greater than
model/man/man-parts_nanosuit.elu mesh eq_chest_nanosuit node 680 face 0 point -> physique 3 Greater than
model/man/man-parts_cloud.elu mesh eq_legs_cloud node 56 face 1 point -> physique 3 Greater than
model/man/clonetrooper.elu mesh eq_chest_clone1234 node 0 face 0 point -> physique 3 Greater than
model/woman/woman-parts_police.elu mesh eq_legs_police node 33 face 0 point -> physique 3 Greater than
model/woman/woman-parts_police.elu mesh eq_chest_police node 376 face 0 point -> physique 3 Greater than
model/woman/woman-parts_blackdragon.elu mesh eq_legs_blackdragon node 301 face 1 point -> physique 3 Greater than
model/woman/woman-parts_eskimo.elu mesh eq_chest_eskimo node 80 face 1 point -> physique 3 Greater than
model/woman/woman-parts_bloodsuit.elu mesh eq_chest_bloodsuit node 129 face 0 point -> physique 3 Greater than
model/woman/woman-parts_gveteran.elu mesh eq_chest_gveteran node 6 face 1 point -> physique 3 Greater than
model/woman/woman-parts_maka.elu mesh eq_legs_maka node 2 face 0 point -> physique 3 Greater than
Load character.xml success,

-------------------> Character Loading : 7.200000


-------------------> WeaponMesh Loading : 1.429000

Load weapon.xml success.

-------------------> Worlditem Loading : 0.078000

Load zitem info success.
Load zBuff info success.
Init world item manager success.
Init map Descriptor success.
Init channel rule manager success.
Init abuse manager success.
Init chatting filter. success
Read SpyMapList.
read SpyMode.

-------------------> ETC .. : 6.429000

BspObject open : begin interface/login/login.rs
RBspObject:pen : Open_MaterialList
RBspObject:pen : Open_LightList
BspObject open object list : begin
RBspObject:pen_ObjectList : size 8
RBspObject:pen_ObjectList : end
RBspObject:pen : OpenDescription
RBspObject:penRs : file.Open
RBspObject:penRs : file.Read(&header)
RBspObject:penRs : file.Read(&nMaterial)
RBspObject:penRs : Open_Nodes begin
RBspObject:penRs : Open_Nodes end
RBspObject:pen : OpenRs
RBspObject:pen : OpenBsp
RBspObject:pen : done
Load smoke description mesh.
main : OnCreate() done
Destroy gunz
Destroy sound engine.
Destroy sound engine. success
Destroy console.
Destroy interface begin
destroy client.
PeerInfoList Released
clear looks end.
Widget map clear end.
desctroy cursor system end.
clear IDL resource end.
Final interface end.
Destroy game interface done.
clear looks end.
Widget map clear end.
desctroy cursor system end.
Destroy mesh manager.
Destroy weapon mesh manager.
Clear SkillManager.
Clear QuestItemDescMgr.
Clear MatchItemDescMgr.
Clear ChattingFilter.
Clear ChannelRuleMgr.
destroy game application done.
interface finalize.
game input destroy.
game configuration destroy.
Bitmap manager destroy Animation bitmap.
destroy gunz finish.
Rframe_destory::closeDisplay