Originally Posted by StephanM View Post
Unlocked perks would be stored in the database so you can track it back (give each perk it's own ID), kind of like items have a dmg, weight, level and such set linked to their ID.
Also the perk idea would be once you unlock it you cannot remove it from your CW play.
Good thinking but you know how the community thinks, anything taken from the original content will ruin GunZ. The main clanwarrers would probably opt for everyone to be capped at the following;

125/100
Breaker 3
Rusty SG
5/5 Meds

Additional add ons;

Option to vote map selection
Locked clan channels