Originally Posted by Bunny View Post
but then players can go afk after getting 5 kills and 5 deaths '-'.

guess it just needs a more strict anti-afk system, 2 minutes afk and youre automatically sent to the gameroom or smthn
True, but I guess it would be easy to check for activity or movement since there's already an anti-idle system which auto-kicks players for being idle for 5 or 10 minutes (non-training rooms). In case of CTF, the extra exp from captured flags can simply be enabled or disabled by checking for activity every few seconds (just a guess). So, having 5 kills & 5 deaths and frequent activity thereafter should make it fair.