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  1. #11
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    Originally Posted by #1Chef View Post
    I don't think it's fair to make a comment like that without more information. Make it more TDM/CW based....okayyyy so what are they meant to do exactly?

    Also I don't think that's the solution. Nowadays to have an active GunZ server, in 2018, it will be heavily reliant on South American players, most of which switched servers after V8. They were used to the tags, they had active CTF and Infected rooms, they brought activity to the server. We completely ruined those modes by removing tags, so they left. The other server tenders to that player base excessively because the owners know that they're the ones keeping the server active. Not saying they're a good server by any means, having a RAT in their anti-virus sums it all up but they knew how to build a player base in this day and age and they did it very well.

    Out of the 250 players we had towards the end of V7 how many were heavy clanwaring? 60? 70 tops? We used to have 2 training rooms, 32 players full, 2/3 16 player A/D rooms full, 32 player CTF room, 24 player Infected rooms, and a few quest rooms.
    Meaning you rebalance the excuse of weapons that we have and fix the hitboxes that ruined the game. Not to mention we don't need weird new game modes when barely anyone will be playing them.

    Honestly at this point reverting to V7 minus the anti lead since I feel like the anti lead right now is fine is what we can do.

  2. The following user said thank you to Taint for this useful post:

    Camel (08-02-2018)

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