View Poll Results: Would you like to see shotguns being 20% more accurate again?

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  • Yes, definitely.

    24 57.14%
  • I don't mind either.

    10 23.81%
  • No, keep it how it is now.

    8 19.05%
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  1. #1
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    As I said in Ganggbangg's thread which got deleted for some reason: the current combination of anti-lead, hitbox, and spread seems to be the best one FGunz has had in a very long time. I have watched some clips of players doing consecutive 10s at close range but I don't experience that anymore—I like this update. Not sure why it's the opposite for me.

    Why don't we have a temporary room modifier for reduced spread or a test server that's online for a few days? Perfect way to let people test and post feedback/clips.

  2. #2
    McSic's Avatar L e a d e r

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    Originally Posted by EternalBeast View Post
    Why don't we have a temporary room modifier for reduced spread
    Not a bad idea.

  3. #3
    Bunny's Avatar woof.

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    Originally Posted by McSic View Post
    Not a bad idea.
    how about a modifier that stands for percentages like [SGS100] where SGS is shotgun spread and 100 is the % of spread when 100% is the vanilla that was the original, and 0 being static?

  4. #4
    McSic's Avatar L e a d e r

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    Originally Posted by Bunny View Post
    how about a modifier that stands for percentages like [SGS100] where SGS is shotgun spread and 100 is the % of spread when 100% is the vanilla that was the original, and 0 being static?
    Eh sounds a little crazy, but it's easy to do.
    1% would mean it's like a sniper though lol.

    Would probably be better to turn that around and do [SGS] for static and [SG1 up to 50] to make it 1-50% tighter (more accurate).

  5. #5
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    Originally Posted by Bunny View Post
    how about a modifier that stands for percentages like [SGS100] where SGS is shotgun spread and 100 is the % of spread when 100% is the vanilla that was the original, and 0 being static?
    That will just lead to more inconsistency. Players already seem to find a significant difference between the original spread and 20% reduced spread, so how do you expect everyone to just adjust to different values each time? With the current state of the server, whatever setting the only active room has will end up being the norm -- there will be no other choices. I feel it's best to simply test a set of spread values and find some common ground (not that anything is wrong with the current one, imo).

    You also have to keep in mind that clan wars/duel tournaments will always have a static value, so it's not reasonable to expect players to play with different kinds of spreads and be comfortable with all of them.
    Last edited by EternalBeast; 02-03-2019 at 11:49 PM.

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