Originally Posted by
McSic
If you turn on shot effects you would at least see where your pellets go.
Because during the test phase I have noticed that there's 2 clear seperate bases:
1) players that want less RNG, ideally static spread, which actually increases/widens the skill gap - less RNG means good players become better and bad players become worse
2) players that are against a wider skill gap and want things to stay as they are
Both bases are understandable and - while less RNG sounds like a good thing at first - it's clear why further increasing / widening the skill gap is actually a bad idea. If you don't have a high amount of players you don't want to seperate them further.