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  1. #36
    Bunny's Avatar woof.

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    Originally Posted by McSic View Post
    If you turn on shot effects you would at least see where your pellets go.


    Because during the test phase I have noticed that there's 2 clear seperate bases:

    1) players that want less RNG, ideally static spread, which actually increases/widens the skill gap - less RNG means good players become better and bad players become worse

    2) players that are against a wider skill gap and want things to stay as they are

    Both bases are understandable and - while less RNG sounds like a good thing at first - it's clear why further increasing / widening the skill gap is actually a bad idea. If you don't have a high amount of players you don't want to seperate them further.
    Since competitive players, like chef said, usually stick to cw and 'bad' players stick to playing with themselves for the most part (not in cw), and since cw is considered the main competitive area in gunz since theres no esports or anything of the sorts, why not change the rules of items in clan wars, like some of the rules we already have in cw and rules other games add to their competitive scene to make it actually 100% skill based;
    100% static spread in cw, and the current spread everywhere else (maybe 100% in the event channel incase theres ever an event with shotguns involved).

    You could also apply this recommendation for a time period because doing this in a test server is problematic when youre not gonna get more than 10 players online at once, make changes for like a week or a month and see how players react, and make changes accordingly.

  2. The following user said thank you to Bunny for this useful post:

    Hart (05-08-2019)

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